Forum Discussion
karritz
8 years agoLegend
"Thrippa;c-16049981" wrote:
Does anyone know, if I upload a pet store with the pet store cash register (included in the bonus store download for 'early' adopters of Pets), will the register turn up in the game of someone with pets but without the bonus store? What about the special toys? Do they go with the register, only if in the uploaded store, or not at all? I know the game will fill in alternates if you don't own a specific pack for a download, but cc will go along with uploaded Sims. Thinking of putting up a pet store or two for the recommendations badges. Or maybe a pet-specific lot. (Not just recolors, but actually built by me.)
I just discovered that there are racing posts that are specific to the store, that aren't IN the store; they're in buydebug with the other special toys. They have wrought metal bases instead of the wooden ones. They're probably in the register, though. (Alternative thought, were the specials included in the pack, just hidden in buydebug if you didn't get the store?)
I have the pet store - but suspect if someone who downloads from the exchange won't get anything they don't own.
The CC that you get from the Exchange appears to be there because whoever loaded the CC items had the files for that CC in their DCBackup folder. Store items seem to ignore the DCBackup folder. You can get CC that isn't used in a build or sim or other item if the person who loaded it to the Exchange had the files for that CC in their DCBackup folder. This is why you need to check with Custard if you don't want to end up with CC in your game. The person who does the uploading usually has no idea their CC has become attached.
I've heard of Sims having lots attached to them and other lots attached to the lots attached to the sims.
But I think you'll find EA have made sure no store item will become accidentally attached. All you will be loading is a pointer to the item in their installed items. Not the actual store file.