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- Without mods you must make an adult with your teenagers to start with. Just make a random adult that doesn’t need to be related to the teens, then, as soon as you start playing, just make a 2 squares pool, make the adult dive, close the pool with walls and, some sim hours later, job’s done.
I made one burned building once where 4 teens lived alone and I had to get rid of the adult that way. Teens can make good money if they skip school a few days and ok money otherwise. - There are also negative moodlets associated with failing grades, but those aren't permanent and wouldn't apply if she is maintaining at least a C average.
"Dida_Quickswitch;c-17194263" wrote:
Dropped school a few days with her, she got a very bad D, bordering on an E, but she have been at school the last 3-4 days, for the simple reason she gets fed :D. Her harvest isn't ready yet, but there is little time for homework. The carpool from work shows up 1 hour after school ends and after that it's to hit the gym to use the shower and back home to the sleeping bed( I could get a bed for only 5 simelons more, but figured it would be more realistic with the sleeping bag. First thing she is going to buy now is a stow, a fridge and a kitchen bench so she can learn fishing and get a real meal, not needing school to keep her fed. Maybe then she can go to work in a good enough mood to get a promotion. I got mod for harder bills, (3,8 times as much) and lower wages(pop stars and leader of the free world earn more), starting salary for part time job is 7 simelons pr hour. Intro cooking for adults is down from 25 pr hour to 8. Also you don't get job performance unless you meet all the other requirements and it goes up a lot slower for both school and work.
Edit: See you are at NRaas. Can anyone of you make a mod that slows down skilling to fit with longer life span. Like 5 or 10 times as slow? I found one on MTS, but it didn't work, guess it's not updated for the latest expansions. Would be really nice as I think normal skill gaining is a tad OP with 1 day being a month instead of a year in their life.
@Dida_Quickswitch, you may want to check out this thread that talks about NRaas Relativity mod as it can slow down skill gaining. I haven't yet tried it in my game even though I do have the mod installed in my game. I'm still learning things about the different mods myself but I know @igazor is a big help as he on the NRaas site as well as being over here to help anyone who needs the help... :)
So maybe this thread can help you answer your question about slowing down the skill leveling in your game... :)
https://forums.thesims.com/en_US/discussion/819496/nraas-relativity- Correct, the skill gain scaling and further tuning from there are handled by NRaas Relativity.
Yes, homeschooling will work fine for a teen head of household. The NRaas Careers mod and its Schools add-on module are required, and then access to a computer, personal or at a library or elsewhere, to turn in homework or else they will have to do that in person at City Hall at least once per day. Or if there is no intention to bother with homework and scholastic progress, then of course the computer access is not necessary.
There are no social worker repercussions of a teen failing high school. I've had teens never actually go to school or bother with anything school related after the first day. They get into trouble with the adults in the household (but that can't happen if there are no adults), they cannot be put in detention if they never show up to school in the first place, they bravely suffer through the negative "I'm Failing!" moodlets, they do not get to enjoy academic benefits bestowed upon them at graduation (it's not much to be missing out on), and they get a typically unfortunate trait assigned to them upon aging up to YA that can be changed through CAS or MasterController anyway.
I certainly don't play all of my sim teens that way, but it's really no big deal to buck the system and find free lunches that might be more satisfying elsewhere; with the homeschooling system, the teen won't keep getting pushed by the game to attend school in person so they can fail that way using up less of their personal time by just ignoring the required homework assignments. I don't know, there's something satisfying about seeing these teens finish up high school with a perfect F (or E, depends on the locality) grade. Ha, and the best part is that they can still go to Uni (don't expect a serious academic scholarship though) or get a job in the medical profession and become a neurosurgeon by learning how to play chess or faking it and staring at the sky through a telescope to build up some minimal amount of Logic skills. :)
On a perhaps more balanced level, I've played families where the head of household was a teen and did a great job of raising their younger siblings both with and without accepting the importance of the traditional scholastic experiences and more commonly seen rites of passage. - My sims have never gone to school, I delete all schools from every world I play with. I like having them home, to do things. It is more fun to play with my child sim and teen then have them gone until 3 and then do homework, eat and go to bed. I like having them around. I did a A-Z generation and no one went to school. That is one thing I do not like in Sims 4, I cannot delete the school and have to wait until it is time to go to school to delete going to school.
- @SPARKY1922 I find it more fun keeping my kids and teen at home. They get to do so much more. The meet friends at the park, so that is no problem. I do not use mods and that. I have never had a social worker take a child or teen for not going to school. I do find it so much more fun watching them grow up. I am advocate for Home Schooling in RL too. So maybe that is why I do not send my sim kids to school. I love it when I send them fishing with their father. Must try the sending them to the future. Funny I send my YA and A to the future but not the kids. I will do that the next time. Thanks for that info.
"Dida_Quickswitch;c-17194612" wrote:
It's says it slows down the time of the day I don't know what that means.
@Dida_Quickswitch,
Here is an explanation of what the mod does that was posted by @igazor in another thread.NRaas Relativity does not make the game "drag," it allows sims to perform routine tasks in less (often considered more realistic) game clock time. By default, the game clock speed is 37. Lower numbers mean fewer ticks per sim minute, so things take less game clock time to get done not that each minute takes that much more real time to get through. The most popular setting is 19, but that's too much a change for me and I prefer 23. Others settle for settings more like 25 but some prefer actually lower than 19.
The differences are subtle, not quite jarring as let's say making each day twice or three times as long in real time to get through might be -- this is not what happens. But my sims don't have to get up in the middle of the night just so they have time to shower and prepare breakfast to make it to work/school on time and they do have more game clock time for something after dinner other than maybe watching TV for 20 sim minutes and then collapsing from exhaustion. Nor does it take them sim hours to get out of the house and across town unless the town is really that large and their method of transport is really that slow. :)[/quote"Dida_Quickswitch;c-17194612" wrote:
It's says it slows down the time of the day I don't know what that means.
The original purview of NRaas Relativity is to offer a chance to change the way time passes relative to the game clock, as @lisasc360 has shown.
Along the way other features were added to the mod such as Intervals (this is a pretty advanced topic), mood deltas and decay factors, and skill scaling. Not all of the mod's features have to be used or experimented with all at once. But it was asked if we could provide a mod that scales skill gaining to life spans and my response is that we already have one that does. That feature and its accompanying skill gain factor settings can work independently of the rest of the mod.
NRaas > Relativity > Apply Life Span Skill Factor > True (default is False)
NRaas > Relativity > Skill Gain Factors > (default is 1 for all of the skills)
Over and above the life span scaling, setting individual skill gain factors to positive fractional numbers less than 1 (like 0.75 or 0.5) will throttle skill gaining further by that factor. Setting the factors to values higher than 1 will instead increase the speed of skill gains.- mw1525Seasoned Newcomer@Evalen - I think I would be too afraid to delete the rabbit hole school from my worlds without some sort of replacement prepared. I genuinely dislike that the schools offer no advancement of any of the 'real' skills and is basically another 'task' for players to time-manage (with the option to trait choose when successful aside).
I play with the entire town. I can't imagine trying to get anything accomplished in my worlds with children and teens out and about on the lots at all hours during the day. While they are *trapped* at school, I am free to work on upgrading lots and adding needed builds to my worlds (otherwise, I have to wait until nighttime when they are all asleep or in hibernation (or is it suspended animation??).
When it comes to Sim education, I have several 'teachers' trained in various subjects (skills) who can help children and teens develop their real world skills based on what they show their interest are (and not what traits they have). The system seems to work.
I do have a household where a teen male is 'looking after' his younger sister, while their mother is in another world trying to make a better life for them (I don't believe in killing Sims, so I used the mover mod to set up this family's story-line). Having a place to go during the day (school) and teachers to talk with (after-school) seems to emotionally help him while he is 'holding-down-the fort' until his mother returns for them. His family ties are very strong. - I see there is once again a slight misunderstanding among several players here as to what public education is all about. I am a product of that system myself. Skills? -- Ha! I say. The point of making the young ones go to school is to keep them off the streets and out of everyone's hair (yes, some adults actually want their kids and teens around and in their hair but we're talking about sacrificing things for the greater good here), teach senseless conformity, how to cope with hopelessly awkward social situations and get what is probably their first introduction to antisocial and even semi-psychotic behavior on the part of their peers, how to cope with equally incompetent figures of authority, instill senses of hopelessness and dread for the future and thus toughen them up as what are to be the more successful ones in life find ways to avoid falling into that trap, dumb down what should be the brighter and more motivated students because one's goals should never be higher than "just average" (no one in life likes a wiseguy or someone who thinks they know everything anyway), and to provide a barely edible lunch. Absolutely no difference between my public school experiences and the ones our sims' kids are supposed to be having.
Do I really need to bring out the Pink Floyd video again? >:) :p
("We don't need no education...")
Okay, but seriously. This is all why so many of us use the NRaas Careers mod with its School and Tones add-on modules. Public schools will at least offer some semblance of proper skill building during school hours once regular homework is done and in addition to the afterschool clubs (if one has Generations), while the private schools that convene at rabbitholes already in most of our worlds do an even better job for those who get to go to those - they are free of private school fees in many of my worlds, paid for by the town's taxpayers. And also why so many players embrace the open school concept that Zerbu's mod brings to the table. A better developed younger generation provides not only some great opportunities for our own sims' kids, but can only serve to make the inactives around them more rounded and interesting to be around as they get older. While homeschooling and having the kids build their skills of our own choosing as we command them to are great options, unless one is playing the entire town in rotations the other kids around ours may well be diligent about doing their homework but they are not really going to develop well on their own. And that can make for some pretty boring next generations to be around as time passes.
Without mods, well there are fewer choices. And yes, removing all of the schools so that no one has to put up with being locked up in a rabbithole for a huge portion of the day accomplishing just about nothing is indeed one of those still available to try. :)
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