Forum Discussion
26 Replies
- My sims have never gone to school, I delete all schools from every world I play with. I like having them home, to do things. It is more fun to play with my child sim and teen then have them gone until 3 and then do homework, eat and go to bed. I like having them around. I did a A-Z generation and no one went to school. That is one thing I do not like in Sims 4, I cannot delete the school and have to wait until it is time to go to school to delete going to school.
- Hi @Evalen
The 4 the school system is ridiculous to me and of course there is nothing to delete as there are no physical schools (unless you use mods) so I tend to use a mod that allows children and teens to stop school without social worker or other issues when playing because i am still unsure about what the system can do to take your kids away lol I think like 3 teens though do not get taken away if they don't get to school just children.
In 3 I dislike to demolish the schools because they are a physical place where the worlds kids turn up I just don't want my kids to have to turn up and go to school so it gets a little more complicated if I do not wish to demolish the school building and it's been awhile since i played a teen household with younger siblings so i have forgotten some things however @igazor reminded me by posting the info above how to do it without getting rid of the school.
Like you I like homeschooling my kids by doing activities they enjoy skilling up at the same time sometimes I travel to the future where time stops and my kids can take all the time in the world to enjoy skill up and then go back home to homeworld :) - It's says it slows down the time of the day I don't know what that means.
- @SPARKY1922 I find it more fun keeping my kids and teen at home. They get to do so much more. The meet friends at the park, so that is no problem. I do not use mods and that. I have never had a social worker take a child or teen for not going to school. I do find it so much more fun watching them grow up. I am advocate for Home Schooling in RL too. So maybe that is why I do not send my sim kids to school. I love it when I send them fishing with their father. Must try the sending them to the future. Funny I send my YA and A to the future but not the kids. I will do that the next time. Thanks for that info.
- @Evalen
Oh me too I love that in S3 I can take my babies/toddlers/children everywhere with me and organize skill events that are fun and appealing to my kids-) however when I travel into the future with family and time stops then my sim families really get to know one another as well as using the time they have to skill up as they have the time to do that so I love watching that and hope you can gain some quality sims family time when you try going into ITF as the whole family :) "Dida_Quickswitch;c-17194612" wrote:
It's says it slows down the time of the day I don't know what that means.
@Dida_Quickswitch,
Here is an explanation of what the mod does that was posted by @igazor in another thread.NRaas Relativity does not make the game "drag," it allows sims to perform routine tasks in less (often considered more realistic) game clock time. By default, the game clock speed is 37. Lower numbers mean fewer ticks per sim minute, so things take less game clock time to get done not that each minute takes that much more real time to get through. The most popular setting is 19, but that's too much a change for me and I prefer 23. Others settle for settings more like 25 but some prefer actually lower than 19.
The differences are subtle, not quite jarring as let's say making each day twice or three times as long in real time to get through might be -- this is not what happens. But my sims don't have to get up in the middle of the night just so they have time to shower and prepare breakfast to make it to work/school on time and they do have more game clock time for something after dinner other than maybe watching TV for 20 sim minutes and then collapsing from exhaustion. Nor does it take them sim hours to get out of the house and across town unless the town is really that large and their method of transport is really that slow. :)[/quote"Dida_Quickswitch;c-17194612" wrote:
It's says it slows down the time of the day I don't know what that means.
The original purview of NRaas Relativity is to offer a chance to change the way time passes relative to the game clock, as @lisasc360 has shown.
Along the way other features were added to the mod such as Intervals (this is a pretty advanced topic), mood deltas and decay factors, and skill scaling. Not all of the mod's features have to be used or experimented with all at once. But it was asked if we could provide a mod that scales skill gaining to life spans and my response is that we already have one that does. That feature and its accompanying skill gain factor settings can work independently of the rest of the mod.
NRaas > Relativity > Apply Life Span Skill Factor > True (default is False)
NRaas > Relativity > Skill Gain Factors > (default is 1 for all of the skills)
Over and above the life span scaling, setting individual skill gain factors to positive fractional numbers less than 1 (like 0.75 or 0.5) will throttle skill gaining further by that factor. Setting the factors to values higher than 1 will instead increase the speed of skill gains.- mw15257 years agoSeasoned Ace@Evalen - I think I would be too afraid to delete the rabbit hole school from my worlds without some sort of replacement prepared. I genuinely dislike that the schools offer no advancement of any of the 'real' skills and is basically another 'task' for players to time-manage (with the option to trait choose when successful aside).
I play with the entire town. I can't imagine trying to get anything accomplished in my worlds with children and teens out and about on the lots at all hours during the day. While they are *trapped* at school, I am free to work on upgrading lots and adding needed builds to my worlds (otherwise, I have to wait until nighttime when they are all asleep or in hibernation (or is it suspended animation??).
When it comes to Sim education, I have several 'teachers' trained in various subjects (skills) who can help children and teens develop their real world skills based on what they show their interest are (and not what traits they have). The system seems to work.
I do have a household where a teen male is 'looking after' his younger sister, while their mother is in another world trying to make a better life for them (I don't believe in killing Sims, so I used the mover mod to set up this family's story-line). Having a place to go during the day (school) and teachers to talk with (after-school) seems to emotionally help him while he is 'holding-down-the fort' until his mother returns for them. His family ties are very strong. - I see there is once again a slight misunderstanding among several players here as to what public education is all about. I am a product of that system myself. Skills? -- Ha! I say. The point of making the young ones go to school is to keep them off the streets and out of everyone's hair (yes, some adults actually want their kids and teens around and in their hair but we're talking about sacrificing things for the greater good here), teach senseless conformity, how to cope with hopelessly awkward social situations and get what is probably their first introduction to antisocial and even semi-psychotic behavior on the part of their peers, how to cope with equally incompetent figures of authority, instill senses of hopelessness and dread for the future and thus toughen them up as what are to be the more successful ones in life find ways to avoid falling into that trap, dumb down what should be the brighter and more motivated students because one's goals should never be higher than "just average" (no one in life likes a wiseguy or someone who thinks they know everything anyway), and to provide a barely edible lunch. Absolutely no difference between my public school experiences and the ones our sims' kids are supposed to be having.
Do I really need to bring out the Pink Floyd video again? >:) :p
("We don't need no education...")
Okay, but seriously. This is all why so many of us use the NRaas Careers mod with its School and Tones add-on modules. Public schools will at least offer some semblance of proper skill building during school hours once regular homework is done and in addition to the afterschool clubs (if one has Generations), while the private schools that convene at rabbitholes already in most of our worlds do an even better job for those who get to go to those - they are free of private school fees in many of my worlds, paid for by the town's taxpayers. And also why so many players embrace the open school concept that Zerbu's mod brings to the table. A better developed younger generation provides not only some great opportunities for our own sims' kids, but can only serve to make the inactives around them more rounded and interesting to be around as they get older. While homeschooling and having the kids build their skills of our own choosing as we command them to are great options, unless one is playing the entire town in rotations the other kids around ours may well be diligent about doing their homework but they are not really going to develop well on their own. And that can make for some pretty boring next generations to be around as time passes.
Without mods, well there are fewer choices. And yes, removing all of the schools so that no one has to put up with being locked up in a rabbithole for a huge portion of the day accomplishing just about nothing is indeed one of those still available to try. :) - mw15257 years agoSeasoned AceSpeaking as a Generation-less player (have the expansion, don't care for some of the forced features), the education system is downright un-educational for my Simmies and no where near good enough for me to use it as-is! I also don't have NRaas' Career mod for home schooling or specialty schooling in play in my worlds. Conformity, in my worlds, takes the form of school uniforms for all school-aged kids (different uniforms by worlds) so I can easily spot the occasional ditcher on sight, that's all. Also, don't use Zerbu's mod which does at least offer Sims access to objects which may advance their skills.
I choose to use a method of educating my Sims which not only allows for skills to be built based on the Sims 'personal' interest but also allows for social relationships to be forged, formed and maintained. After all, what good does it do to force a young Sim to build a skill they aren't at all interested in simply because they have a trait assigned to them which says they 'should' be interested in it??
The students of my worlds autonomously seek out their teachers and enjoy spending time with them. They are 100% self-motivated for their own betterment by their own 'choice' without the push of the ambitious trait to 'learn something new'. Some of the teachers I have will purposely stay on school grounds at the end of their work day because students will 'autonomously' return to engage with them (after being initially sent home by the game's mechanics). This is all without intervention by me or the NRaas mods I have installed (although on some days I do have to use the 'Go Home' command provided by NRaas to end their sessions). This behavior doesn't apply to all Sim-students as there are those who are more interested in mischief making than skill building; which is also their choice.
Teachers also engaged with their students autonomously. I often see them on the weekends in community lots with their students, engaging them in games of chess, painting together (side by side while having conversations) and other activities or simply just talking with them. Unless there is something more pressing going on in their personal lives, they are always available to help the younger generation rise.
In my opinion (and, yes of course I am going to be fully bias) this hands on approach to 'educating' my Sims by allowing them to fully use the capabilities they were created with to the fullest of their desires, is much better than any of the structured forms of advancing them. For me, not only are my efforts rewarded by having interesting Sims to watch over, but an overall better social structure for my entire town. It also allows me to place Sims (when they age to YA) in other worlds when the world they are a part of no longer (or never) fit them. I do play the entire town, but not in rotation, I do it from a single household through interaction and have many Sim success stories to show and share.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,369 PostsLatest Activity: 2 hours ago
Recent Discussions
- 2 hours ago
- 2 days ago