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- Some times they are the opposite for some hairs. I'm guessing it's how the game handles cas vs in game
- Do you have an example?
- IreneSwift8 years agoSeasoned AceHere are two of the problematic hairs. All of the hairs with this issue are made by the same person.
https://i.imgur.com/r94JVRd.jpg
https://i.imgur.com/pEYAt9i.jpg
https://i.imgur.com/a1tq0Z1.jpg
https://i.imgur.com/9sZzMuS.jpg
https://i.imgur.com/PKjTipI.jpg
https://i.imgur.com/yhSmJMP.jpg - Emily43318 years agoSeasoned AceI'm not 100% sure, but my guess based on the appearance of your other textures is that it's a combination of your texture quality being set to low and the fact that CAS will always have better graphics than the game itself. If I had to guess, it's because CAS is less intensive and doesn't have an entire world to try to render. That's what I think is happening at least. lol
And the reason it would happen on some hair and not others probably comes down to quality and poly count. Every CC hair that someone makes should have multiple versions of the mesh to go along with difference graphical settings. Basically, they need a high quality mesh and a low quality mesh. And I feel like a lot of people either don't set a low quality one, which might cause problems for people not running on high settings, or they just use DirectX Mesh tools in Milkshape and willy nilly drag the slider down to reduce the poly count with no real thought put into how it might affect how the mesh looks in-game. - IreneSwift8 years agoSeasoned Ace@Emily4331 I could never see much difference between medium and high for most settings, so I have everything on medium for the sake of better performance. Based on what you said, I changed texture detail and sims detail to high and very high respectively. The grass looks a bit sharper, but the hairs still look the same.
- Emily43318 years agoSeasoned Ace
"IreneSwift;c-16412547" wrote:
@Emily4331 I could never see much difference between medium and high for most settings, so I have everything on medium for the sake of better performance. Based on what you said, I changed texture detail and sims detail to high and very high respectively. The grass looks a bit sharper, but the hairs still look the same.
It is worth noting that your computer will only display what it can. If you have your settings on medium for better performance, that tells me you're running the game on a not-so powerful computer. So whether your settings are low, med, or high, the hair will render in-game as best your computer can do it.
So this hearkens back to what I said about poly count mattering. You might have just been lucky to get relative medium poly count hairs, but these ones were potentially made with a high poly count that your computer just can't process well. - IreneSwift8 years agoSeasoned AceWhen I was making the sims to run a test game with the hairs, because I had problems with other CC hairs from TSR in the past, my husband remarked that one of the hairs looked more like feathers than hair. I didn't notice while I was making them, but you can see in that first picture, even in CAS, up on the left side of her part, there's a dark spot that looks like the same bad texture that shows in the game, and in the lower left there's a bumpy looking area. When I went back into CAS to get pictures to post here, I noticed that all of the hairs that look bad in the game have those same issues in CAS, except that one on the little girl.
I find it a bit hard to believe the problem could be my computer, because it's a relatively high performance gaming computer. I keep my graphics settings low because that's one of the many suggestions on the list at NRaas on improving gaming performance, and I have vision issues that make it hard to tell the difference anyway. And back when I had a lesser computer, and I asked about specs for playing without issues, everybody who answered insisted that the only way anybody could play long term saves without game-breaking issues was to follow those steps, because the game itself is the issue.
Oh well, I guess I'll just do without those hairs and see if I can find some for children and toddlers from a different creator. I found lots of good adult hairs by Nightcrawler and a few other creators that look just as good in the game as in CAS. Maybe some of them made some child and toddler hairs too. - Isn't it possible that the problem indeed lies with the hair? That the simmer who created it forgot something or... well, I have no idea how creating CC goes, but something like that? If it's only the hairstyles of this modder giving the issue.
- Emily43318 years agoSeasoned AceThen, honestly, you probably just downloaded some poorly made cc.
- Emily43318 years agoSeasoned Ace
"JoAnne65;c-16413102" wrote:
Isn't it possible that the problem indeed lies with the hair? That the simmer who created it forgot something or... well, I have no idea how creating CC goes, but something like that? If it's only the hairstyles of this modder giving the issue.
I have never made CC hair or even attempted to, but I do have knowledge of creating CC in general.
To me, if it isn't a problem with computer specs, then my next logical assumption would be that the hair is poorly made. The texture doesn't look to be the problem more than how shadows are being cast on the hair. So whoever created the hair probably just screwed up in its creation, so the game can't properly figure out how shadows should be cast on the hair.
From what I have read, CC hair is a pain to create and make look and perform well. So, really @IreneSwift just downloaded a couple that weren't made very well.
Edit: from re-examining the pics you can tell it is shadows because CAS would have no shadows, but in-game would have a ton of shadow play. Which is why it doesn't show up in CAS.
Also, I wonder if it might be a problem with the hair mesh itself. If a 3D object is made poorly to begin with, no amount of good texturing is going to save it from having problems. I almost want to say there are multiple instances of 2 vertices occupying the same spot.
If you could, could you link the hair? I want to take a closer look at it.
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