Forum Discussion
5 years ago
> @mw1525 said:
> Unaided Autonomous Murder Capabilities. Yes, the Sims can do it.
>
> Like most things which would raise the ratings in this game, EA/Maxis cannot come straight out and say this feature (if you want to call it that) is in their (Teen) Life Simulation game. However, they left a trail of breadcrumbs to be followed.
>
> The ability to kill came somewhere inside of the Late Night expansion pack coding. However, the ability to develop the desire and want to kill can be found in the pure base game in the form of jealousy. The jealousy algorithm has been a hard thing for EA/Maxis to control, so they began building moodlets (small programming) to try to slow it down or deter it.
>
> Somewhere, between the base game and the release of World Adventure they saw Sim jealousy was a problem. In update v1.5/1.6 in the section of gameplay changes, they included "Autonomous interactions based on Sim's jealousy have been balanced." This may have been making reference to the two new moodlets included in the expansion 'No Jealousy' and 'Stone Heart'. These are odd new lifetime rewards to add to a travel expansion pack, don't you think? But, the new coding wasn't enough to alter Sim 'thinking'.
>
> When Late Night came out with it's Lifetime Reward 'Master of Seduction' and the ability for Sims to kill, things became worst. I do believe the Lifetime Reward 'Clean Slate' and 'Above Reproach' which came with the Generations expansion were added to help with the Late Night Sim reaction. However, in my opinion, the 'Clean Slate' approach is too extreme as it wipes out the entire relationship (but only in the journal and moodlet programming), it has no bearing on a Sim's actual memory. This is where the issue of murder lies.
>
> To be honest, I don't think EA/Maxis intended for the average Sim to have access to this ability (line of thinking). They did however intend for Sims to 'do away' with each other. Proof of this is present in the game (newspaper), in the surrounding and back story of Bridgeport and old producer walk-through notes concerning vampire coding and intent.
>
> There is a method to autonomous Sim murder. They won't randomly kill, nor will they kill for object gain (money, house, car or job position). They won't even attempt it without a plausible motive. The Sim they want to remove will have some importance in/to their life, they will also be considered an obstacle to a path, goal or ability to move forward. An obstacle which cannot be removed by any other means. The desire and drive to commit this crime will only occur as the last logical conclusion (solution).
>
> You won't see a Sim commit the crime, I don't think they have the animations for it. You will only see the result, the notification of the dead Sim. And, (possibly) the lack of the body or ghost if they didn't kill them with a recognizable death such as fire (the EA/Maxis approved method).
>
> To date, I have only had two cases of autonomous murder in my game (both by townies) with a third case possibly developing from a Sim I created. The first murder I thought was an accidental death as fire and newspaper notification were used. The second murder was not accidental, it was premeditated and neither I nor Nrass can locate the deceased Sim's body (urn). I am trying to prevent the third from taking place while at the same time learn as much as I can. From what I can tell, traits have no bearings on a Sim's desire to remove another from their life.
>
> A while ago, I was going to create a thread about this very subject. I changed my mind because there doesn't seem to be a lot of Simmers here who seem interested in AI developments (which this is).
>
> To answer your question, no you do not need to have mods installed, you don't even need to have Late Night installed. The coding is inside of the Late Night patch for the game, any patch level past Late Night, you have it. You only need Late Night installed if you want to see more cases of it or, control the killings with a mod.
wow , id love to see more research on this
> Unaided Autonomous Murder Capabilities. Yes, the Sims can do it.
>
> Like most things which would raise the ratings in this game, EA/Maxis cannot come straight out and say this feature (if you want to call it that) is in their (Teen) Life Simulation game. However, they left a trail of breadcrumbs to be followed.
>
> The ability to kill came somewhere inside of the Late Night expansion pack coding. However, the ability to develop the desire and want to kill can be found in the pure base game in the form of jealousy. The jealousy algorithm has been a hard thing for EA/Maxis to control, so they began building moodlets (small programming) to try to slow it down or deter it.
>
> Somewhere, between the base game and the release of World Adventure they saw Sim jealousy was a problem. In update v1.5/1.6 in the section of gameplay changes, they included "Autonomous interactions based on Sim's jealousy have been balanced." This may have been making reference to the two new moodlets included in the expansion 'No Jealousy' and 'Stone Heart'. These are odd new lifetime rewards to add to a travel expansion pack, don't you think? But, the new coding wasn't enough to alter Sim 'thinking'.
>
> When Late Night came out with it's Lifetime Reward 'Master of Seduction' and the ability for Sims to kill, things became worst. I do believe the Lifetime Reward 'Clean Slate' and 'Above Reproach' which came with the Generations expansion were added to help with the Late Night Sim reaction. However, in my opinion, the 'Clean Slate' approach is too extreme as it wipes out the entire relationship (but only in the journal and moodlet programming), it has no bearing on a Sim's actual memory. This is where the issue of murder lies.
>
> To be honest, I don't think EA/Maxis intended for the average Sim to have access to this ability (line of thinking). They did however intend for Sims to 'do away' with each other. Proof of this is present in the game (newspaper), in the surrounding and back story of Bridgeport and old producer walk-through notes concerning vampire coding and intent.
>
> There is a method to autonomous Sim murder. They won't randomly kill, nor will they kill for object gain (money, house, car or job position). They won't even attempt it without a plausible motive. The Sim they want to remove will have some importance in/to their life, they will also be considered an obstacle to a path, goal or ability to move forward. An obstacle which cannot be removed by any other means. The desire and drive to commit this crime will only occur as the last logical conclusion (solution).
>
> You won't see a Sim commit the crime, I don't think they have the animations for it. You will only see the result, the notification of the dead Sim. And, (possibly) the lack of the body or ghost if they didn't kill them with a recognizable death such as fire (the EA/Maxis approved method).
>
> To date, I have only had two cases of autonomous murder in my game (both by townies) with a third case possibly developing from a Sim I created. The first murder I thought was an accidental death as fire and newspaper notification were used. The second murder was not accidental, it was premeditated and neither I nor Nrass can locate the deceased Sim's body (urn). I am trying to prevent the third from taking place while at the same time learn as much as I can. From what I can tell, traits have no bearings on a Sim's desire to remove another from their life.
>
> A while ago, I was going to create a thread about this very subject. I changed my mind because there doesn't seem to be a lot of Simmers here who seem interested in AI developments (which this is).
>
> To answer your question, no you do not need to have mods installed, you don't even need to have Late Night installed. The coding is inside of the Late Night patch for the game, any patch level past Late Night, you have it. You only need Late Night installed if you want to see more cases of it or, control the killings with a mod.
wow , id love to see more research on this
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