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zooprofessor's avatar
14 years ago

For Builders: Tips on Creating Better Tester Families

What is a tester family?

It's a household (which often only contains a single sim) that you put on your lots as you build in order to help you test the lot as you go and to make it really easy to save.

You can certainly build without a Sim and put one on the lot to playtest after the build is complete, but this method involves the cumbersome switching back and forth from the lot to Edit Town every single time you have to save. Very annoying and time consuming.

Many people use a tester Sim, but just stick a newly created Sim on the lot and only turn on live mode to have the Sim make sure that a chair or an object is usable by a Sim. That's fine, but what if you could use your tester Sim to actually improve your builds?

Read on to discover how to do that!

58 Replies

  • Thanks for posting this, ZooProfessor! I just finished reading this entire thread, and I've learned so much about creating Tester Sims! I created "test" Sims before to try out a lot or a specific style of gameplay, but I would just hit the Randomizer button and run with it.

    I also never knew/thought about using a Tester for building! I think I'm going to go spend some time creating and skilling up a Tester using the tips here before I attempt my next build. :)

    Thanks again!
  • SimsIslandheart wrote:
    Thanks for posting this, ZooProfessor! I just finished reading this entire thread, and I've learned so much about creating Tester Sims! I created "test" Sims before to try out a lot or a specific style of gameplay, but I would just hit the Randomizer button and run with it.

    I also never knew/thought about using a Tester for building! I think I'm going to go spend some time creating and skilling up a Tester using the tips here before I attempt my next build. :)

    Thanks again!


    Hi! I'm so glad that this thread helped you! If you have any questions about Tester Sims please don't hesitate to post them. I started this thread some time ago and there are even MORE new fun skills in the game and some of them may be great for your Testers to have.

    Zoo
  • Finally found the time to start going over the course threads, reading course #1, and linked to here, and now I have a question before I start.

    How do you remove your tester Sim/tester family from your freshly built home without losing all the stuff inside the home? Every time I have tried to move a Sim or family out of a house I get two options. 1. take all the furnishings with me. 2. Sell all the furnishings.

    Granted, this has always been in normal game play, just when I wanted to relocate the Sim or family i was currently playing to a larger house for example, but if I am playing a Sim in the home as I build, I can't help but think it will be the same when I finish and want to remove the Sim. How do you get past this and leave the furnishings inside the home?
  • Tychina wrote:
    Finally found the time to start going over the course threads, reading course #1, and linked to here, and now I have a question before I start.

    How do you remove your tester Sim/tester family from your freshly built home without losing all the stuff inside the home? Every time I have tried to move a Sim or family out of a house I get two options. 1. take all the furnishings with me. 2. Sell all the furnishings.

    Granted, this has always been in normal game play, just when I wanted to relocate the Sim or family i was currently playing to a larger house for example, but if I am playing a Sim in the home as I build, I can't help but think it will be the same when I finish and want to remove the Sim. How do you get past this and leave the furnishings inside the home?


    Hi, Tychina! Welcome to Zoo U!

    Excellent question! Here is what you do:

    1. When you are finished with your build, save your game. I highly recommend using the "Save As" command and saving the game at least twice with two different names. My own standard is generally three saves throughout the building process and I take turns with each of the save names each time I save (and save OFTEN). When I finish for that building session, I save once with each save name.

    2. Go to Edit Town. It is going to ask you if you want to save, don't save there, just continue. There is a known issue with some people having crashes if they save there, PLUS you just saved before doing this.

    3. Once in Edit Town, Click on Your Lot. A window will pop up and give you lots of options. I would edit the lot description before starting the upload process. If you have problems with the upload and have to do it all again (which happens more than anyone would like) this will save you a lot of re-typing. It will allow you a longer description than the upload for the Exchange will allow, so be a bit brief.

    4. Save a copy of your Tester Sim to the Library from here as well. You can choose to save with or without the house. I often save one copy of my Sim with the lot and one without it. Sims shared to the Library lose all their relationships with the people still in town and it also breaks all the opportunities you have in progress, BUT all their skills and their inventories are preserved.

    5. Along the bottom left edge of this window is an option to evict your Sim to the clipboard, do that. It will ask you if you want the Sim with or without their lot CHOOSE WITHOUT or you will do just what you're worried about and take all the stuff in the house with them.

    6. Now Share your lot to the Launcher. After that you can add your Tester family back into the lot in your own game or just delete them off the clipboard. You have a copy of them in the Library so you won't have really lost them if you delete.

    7. You can now exit your game. I generally do NOT save again, but that is up to you. It will ask you if you want to. When you open the Launcher again you should see your lot right there in the Upload area, ready to be uploaded to the Exchange.

    Good Luck!

    Zoo

  • ahah thanks Zoo! I don't think I have ever used that clipboard area. I've read things where folks mention it here or there, but never really knew what they were talking about lol I typically don't play more then one family/household per game file/world, so when they move I just use their phones to move them, and never saw the clipboard thing.
  • Tychina wrote:
    ahah thanks Zoo! I don't think I have ever used that clipboard area. I've read things where folks mention it here or there, but never really knew what they were talking about lol I typically don't play more then one family/household per game file/world, so when they move I just use their phones to move them, and never saw the clipboard thing.


    That makes sense because I think it breaks all the family's relationships with those in town if you send them to the clipboard to move them. You are absolutely correct to move them with the phone or the computer, BUT when you are using Testing Sims for building, the BUILD is the important thing and not the relationships for your Testing Sim.

    Zoo
  • I think i may consider joining n on one of your zoo u courses, i use tester sims but i think a high level skilled sim would be awesome! For like paintings or photographs (from photography skill) would be good to have in a home to give it that touch of 'uniqueness' ....no.... that's not the word.... personality? I don't know, the word has disappeared from my brain xD I'm sure you know what i mean :D
  • I highly favor Sim-done photos with the use of CAP patterns (there is a Zoo U class about this) because then you can give uniqueness and personality aplenty into your builds.

    Imagine being able to put the poster from your favorite movie on your Sim's wall WITHOUT using any CC.

    Zoo

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