Forum Discussion
mw1525
7 years agoSeasoned Newcomer
@Deshong04 - You beat me to it. I was going to post, Just because the 'Big Named Modders' didn't find something, doesn't mean it's not there to be found.
The way some parts of TS3 are pieced together, I can believe that some coding is NOT (for lack of a better word) hidden, but not totally recognizable either. I think of it like the methods for 'forcing' your Sims to have multiple babies or gender specific ones. Sure you could by the LTR 'Fertility Treatment' and practically guarantee your Sims to have multiple babies. Or, you can eat a certain type of fruit, while listening to children's music and watching the kids show on TV; same result.
There are a lot of mismatched parts to this game. When the developers said they gave them sight or rather they can 'see', I don't understand why they would leave out colors and then allow them to have a 'favorite' one. The game never specified what had to be colored (clothing, houses, cars) nor, did they state how the sight of their favorite color would affect them as there is no 'Saw my Favorite Color' moodlet. Most everything has some sort of color or tint to it. Maybe for Sims, just the fact the color is present is enough without being specific to what it is attached to. Although I've never played TS2, so have no real experience with it, didn't those Sims have color based physical turn-ons & offs? If they could apply color desire to a game released in 2004 (developed earlier), why could they not have expanded upon the idea when this part of the game was being developed a short while later?
On the subject of scoring, Twallen once made an odd comment in one of his NRaas State of The Mod posts, he was talking about how scoring worked in the game saying that this factor was considered and that factor was considered; then he added "and, whatever else the Sim decides." (wait a second...The SIM decides?). What if the Sim decided on 'Blue' Eyes?
EDIT: for clarity.
The way some parts of TS3 are pieced together, I can believe that some coding is NOT (for lack of a better word) hidden, but not totally recognizable either. I think of it like the methods for 'forcing' your Sims to have multiple babies or gender specific ones. Sure you could by the LTR 'Fertility Treatment' and practically guarantee your Sims to have multiple babies. Or, you can eat a certain type of fruit, while listening to children's music and watching the kids show on TV; same result.
There are a lot of mismatched parts to this game. When the developers said they gave them sight or rather they can 'see', I don't understand why they would leave out colors and then allow them to have a 'favorite' one. The game never specified what had to be colored (clothing, houses, cars) nor, did they state how the sight of their favorite color would affect them as there is no 'Saw my Favorite Color' moodlet. Most everything has some sort of color or tint to it. Maybe for Sims, just the fact the color is present is enough without being specific to what it is attached to. Although I've never played TS2, so have no real experience with it, didn't those Sims have color based physical turn-ons & offs? If they could apply color desire to a game released in 2004 (developed earlier), why could they not have expanded upon the idea when this part of the game was being developed a short while later?
On the subject of scoring, Twallen once made an odd comment in one of his NRaas State of The Mod posts, he was talking about how scoring worked in the game saying that this factor was considered and that factor was considered; then he added "and, whatever else the Sim decides." (wait a second...The SIM decides?). What if the Sim decided on 'Blue' Eyes?
EDIT: for clarity.
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