Forum Discussion
- UlanDhorSeasoned Novice@GraceyManor No worries. That's why I mentioned my playstyle at the beginning of the post.
Boroughsburg is all kinds of awesome, but as my PC is scheduled to see its tenth "birthday" very soon, it simply said "Nope" :wink: . - UlanDhorSeasoned NoviceLet's see. From the top of my head, I had longer games in:
Prepopulated:
Niua Simoa (my current game actually)
Mountain Lake (needs some minor adjustments; really fun though)
Pleasantview (the remake by Pleasantsims; needs lots of adjustments)
Bridgewood
Manave Isles
Huntsborough
Unpopulated:
Bellatrix (great for everything but scientists)
Cronor
Saturenorn (needs quite a bit of setup and is rather narrow in scope)
Great Bear (don't necessarily recommend it because of the routing; awesome lots though)
Mariners Reach
Paradise (well, it's tiny and empty, or in other words, special purpose)
Pigeon Rock
Some that technically fulfill the criteria are Strangetown, Mesa Grande, Amberville, Isle of Sims III, SimMeapolis, or Industrial Island, but those games were only test runs of an in-game week or so. - graceymanorsNew HotshotI only play in custom worlds.I don't ever play in EA worlds.
Twin Towns- One of my absolute favorites, has a rural/farming area on side, and
a city on the other.And great thing is, you can't see the city side from the farm and vice
versa.I love towns where I have to commute to work.However,if you don't have a good PC
it may lag, large world.Unpopulated- used nraas to rapid populate
Great Bear- Absolutely beautiful! It feels like I'm in New Hampshire, love mountain worlds
I have no issues with routing in this world, it runs great for me.-unpopulated- used nraas to populate
Mountain Lake- Rflong makes fantastic worlds! Quite little mountain town with lots
of things for those that love the outdoors, I found no tweaking needed in this world
I never ever have to make adjustments to rflong's worlds.- can't remember if it was populated or not.
Setra- I recently just downloaded this world, and I love it, it is quite large so if your PC
isn't strong or fairly decent, it will struggle.-populated
Praaven- By far the best medieval world, if you are looking to do a medieval style game
go to praaven, no roads.Broken into multiple areas, make sure to get the updated version
as it fixes some issues.It does require a bit of setting up, such as turning all the "ruins" homes
to no visitors allowed.World is unpopulated- I populated this one myself as I wanted the sims wearing
medieval CC
These are just a few. - UlanDhorSeasoned NoviceJust to clarify my comments. I play longer generational games, and I play rotationally, which means I need everything to work. All worlds I listed work well enough, and if I play for a longer time in a world, it obviously has something I love about it. That said:
The minor tweaks I mentioned for Mountain Lake:
1. The world is missing a hospital. If you look at the "Edit Town" map, you can see that there is a lot reserved for a hospital/science lab combo, but that lot is taken up by a second school. The science lab got a replacement on its own huge lot, but the hospital seems to have been forgotten. By the way, I can see why a second school was seen as necessary, given the other one is in a corner of the map (that one works out okay though, given the world isn't that large).
2. The cafeteria lot resets the proprietor several times per day. I looked into it, and the lot needs some furniture re-arrangements in order to get this solved. Took me a few attempts to get it right, as the lot is a tight fit, but after the rearrangements, I only get the occasional reset.
3. I just mention this as an information, as this is probably caused by an EA patch and doesn't affect usability: The (museum?) basement of the central lot with the underground station and a bar on the upper floors is flooded. As I said, this is usable though. You may even find it funny.
4. The routing between some (not all) fishing spots at the fishing lake next to the fishers' cabin is a bit iffy, probably because it's located at the edge of the usable map. Not much you can do about that.
Obviously, none of these things deterred me from having lots of fun with the map, but they are there, at least for me. It's all relatively easy to fix though. I didn't do anything about the flooded basement. As I said, it's just kind of funny.
And yes, the world is populated. My personal highlight was the former insane asylum. Those sims are funny :lol: .
Routing in Great Bear:
The layout wants to look realistic, which means no steep roads, not a bridge every ten meters, a nice wilderness area where you feel remote from everything. It looks awesome, and the three worlds I used by this creator contain some of my favorite lots, ever. Unfortunately, the layout causes issues with how the game works. The main living areas are (I use arbitrary directions) in the NW and SW. There's one bridge across the river in the very South. The second obstacle is a mountain range, and the road passes this in the very North. The main fishing areas are behind the mountain range in the SE. The main road forms a large S on the map and is as long as several map lengths.
So your kid comes home from school and thinks it would be nice to get some fishing in. Most fishing lots are some walk distance from the nearest road in the SE. If a sim doesn't have a very fast car, most sims will decide that the fastest way from the NW corner of the map to the SE one is to walk. And walk they do, along the road, a tour through the northern mountains, back to the road and off into the wilderness. Your kid may arrive at 10 pm or shortly after midnight, but then it's fishing time, until it's deadly tired, and it's time for school. And it doesn't stand a chance to get there before school ends.
And no, it isn't only your kids. If you look at what sims are doing, half the town is sometimes on their way to and from wilderness lots. Many give up at some point. As I play rotationally, I have to reset a few sims and cheat their needs every time, which gets old quickly.
I hope it's clear what I meant :smile: . Nobody should take any criticism like that as personal attack. It's obvious that lots of thought, love and work went into the worlds, and I appreciate that. However, nobody is perfect. None of the worlds I mentioned is a disaster like IP, and I paid for that one. - AstroX1424Seasoned NewcomerI played for about about a real life month in Boroughsburg. I used the populated save and used mods to move my sims there. The save ended up getting glitchy so I moved my sims out and on to Bridgeport.
I also played in Greymont Bay for a while to. I want to say I played 2 or 3 generations in that world. I wish that world came populated but I had fun populating it myself. - I have, but it has been a while. Towards the end before I started playing 4 seriously I was finally able to get CAW working and made my own custom worlds. They had more of my personality if you will and I designed every detail about them. I loved that. I need to get CAW back now that I am playing 3 again.
- graceymanorsNew Hotshot
"Turjan;c-17915379" wrote:
Just to clarify my comments. I play longer generational games, and I play rotationally, which means I need everything to work. All worlds I listed work well enough, and if I play for a longer time in a world, it obviously has something I love about it. That said:
The minor tweaks I mentioned for Mountain Lake:
1. The world is missing a hospital. If you look at the "Edit Town" map, you can see that there is a lot reserved for a hospital/science lab combo, but that lot is taken up by a second school. The science lab got a replacement on its own huge lot, but the hospital seems to have been forgotten. By the way, I can see why a second school was seen as necessary, given the other one is in a corner of the map (that one works out okay though, given the world isn't that large).
2. The cafeteria lot resets the proprietor several times per day. I looked into it, and the lot needs some furniture re-arrangements in order to get this solved. Took me a few attempts to get it right, as the lot is a tight fit, but after the rearrangements, I only get the occasional reset.
3. I just mention this as an information, as this is probably caused by an EA patch and doesn't affect usability: The (museum?) basement of the central lot with the underground station and a bar on the upper floors is flooded. As I said, this is usable though. You may even find it funny.
4. The routing between some (not all) fishing spots at the fishing lake next to the fishers' cabin is a bit iffy, probably because it's located at the edge of the usable map. Not much you can do about that.
Obviously, none of these things deterred me from having lots of fun with the map, but they are there, at least for me. It's all relatively easy to fix though. I didn't do anything about the flooded basement. As I said, it's just kind of funny.
And yes, the world is populated. My personal highlight was the former insane asylum. Those sims are funny :lol: .
Routing in Great Bear:
The layout wants to look realistic, which means no steep roads, not a bridge every ten meters, a nice wilderness area where you feel remote from everything. It looks awesome, and the three worlds I used by this creator contain some of my favorite lots, ever. Unfortunately, the layout causes issues with how the game works. The main living areas are (I use arbitrary directions) in the NW and SW. There's one bridge across the river in the very South. The second obstacle is a mountain range, and the road passes this in the very North. The main fishing areas are behind the mountain range in the SE. The main road forms a large S on the map and is as long as several map lengths.
So your kid comes home from school and thinks it would be nice to get some fishing in. Most fishing lots are some walk distance from the nearest road in the SE. If a sim doesn't have a very fast car, most sims will decide that the fastest way from the NW corner of the map to the SE one is to walk. And walk they do, along the road, a tour through the northern mountains, back to the road and off into the wilderness. Your kid may arrive at 10 pm or shortly after midnight, but then it's fishing time, until it's deadly tired, and it's time for school. And it doesn't stand a chance to get there before school ends.
And no, it isn't only your kids. If you look at what sims are doing, half the town is sometimes on their way to and from wilderness lots. Many give up at some point. As I play rotationally, I have to reset a few sims and cheat their needs every time, which gets old quickly.
I hope it's clear what I meant :smile: . Nobody should take any criticism like that as personal attack. It's obvious that lots of thought, love and work went into the worlds, and I appreciate that. However, nobody is perfect. None of the worlds I mentioned is a disaster like IP, and I paid for that one.
My post wasn’t meant as an attack on your post.I was just giving my opinion on the worlds I liked as well.For me great bear runs just fine and I don’t need to do any tweaking, but we all have different play styles, so what works for me may not work for someone else.Everyone has different experiences with different worlds.
Sometimes you just gotta be your own judge and download it, and try it.For the longest time I kept skipping Setra, the photos didn’t do it justice and I feared it would lag.Decided to try it last night and it’s no one of favs, but like you with great bear, I had to tweak a few things for my preference.
I’m very picky when it comes to worlds and I’m constantly bouncing around because I can’t find they “perfect world” for me :( Twin Towns came close to it, had the rural side and city side but unfortunately this world gives me lots of routing issues :( but no one should pass on it just because I can’t play it, Inolay on a pretty low end gaming pc.
for Island paradise I played in it and I don’t see anymore lag than usual from other worlds. - graceymanorsNew Hotshot
"Astro;c-17915391" wrote:
I played for about about a real life month in Boroughsburg. I used the populated save and used mods to move my sims there. The save ended up getting glitchy so I moved my sims out and on to Bridgeport.
I also played in Greymont Bay for a while to. I want to say I played 2 or 3 generations in that world. I wish that world came populated but I had fun populating it myself.
I love borougsburg, but my pc doesn’t like it :( sometimes I like populating a world with my own sims - graceymanorsNew Hotshot
"Turjan;c-17915591" wrote:
@GraceyManor No worries. That's why I mentioned my playstyle at the beginning of the post.
Boroughsburg is all kinds of awesome, but as my PC is scheduled to see its tenth "birthday" very soon, it simply said "Nope" :wink: .
Mine is going on 1 and says no thanks to it either but it’s very nice world if you can handle it.Praaven is a resource hog to, but I sacrifice for that one LOL - No. My logest saves so far have been always in EA worlds.
About The Sims 3 General Discussion
Connect with fellow Simmers and share your experiences in The Sims 3 official community.6,695 PostsLatest Activity: 3 hours ago
Related Posts
Recent Discussions
- 3 hours ago
- 3 hours ago
- 11 hours ago