Forum Discussion

LiniSim's avatar
7 years ago

Help with Lunar Lakes

Has anyone spent any time playing in Lunar Lakes? I've never really played it before despite all the time I've had the world but am trying it the last week. There are two community lots, the Crystal Mine (no visitors allowed) and the Kelvin Pavilion (also no visitors allowed) that I have no idea what they are supposed to do. Usually lots are some kind of rabbit hole when they are "No Visitors" but these my sim can explore freely.

Is there more to them I'm missing? I did "google" them but couldn't find much.
  • "Karritz;c-16804646" wrote:
    I once put a huge number of rabbit holes underground on a single lot. This was because I was trying to play on a tiny island with only about 3 or 4 lots and I wanted a few of the rabbit holes.

    About the Witches Village in Dragon Valley I had previously made a fairy village at the unpopulated end of Barnacle Bay too.

    https://i.postimg.cc/NMp36RyH/Penelope030.jpg

    I used the little brown lines that are all over that world as 'paths' and arranged the extra lots I added in such a way, using fences strategically, so the sims had to travel along the 'paths' to get anywhere.

    https://i.postimg.cc/B6mxJny3/Penelope029.jpg

    Only problem I found when doing this sort of thing is they get returned to a close by road after alien abductions, and not right back at the house from which they were originally abducted.

    Also have to watch not to add too many extra lots. Depends on the computer's processing power and amount of memory available to the game. It can't use more than about 3 GB without risking Error 12 when saving.

    https://i.postimg.cc/B6mHCzZC/Penelope022.jpg

    https://i.postimg.cc/NMpZKq4W/FelixsHouseWithFaithArrivingForAVisit001.jpg

    https://i.postimg.cc/nz04DPZN/TinasPlace002.jpg

    https://i.postimg.cc/qR1097XP/FairyVillage003.jpg

    All of their living space is in the basements. Above ground you just see small structures that hide the spiral staircase down to their basement homes.


    I love this, I have to do a fairy world. I have all the fairy stuff from the Store.

  • "CravenLestat;c-16802568" wrote:


    https://i.imgur.com/fjc1y59.png



    Where do the winged Llamas come from? EP, SP or Store?
  • "igazor;c-16802916" wrote:
    What I like to do with worlds like DV is mix in super-modern elements among the castles and ancient architecture. If sims are going to go around living through their smartphones and computers, may as well make the place realistic. Of course there are exceptions, but many places I've been to that have retained such history have also modernized. My DV doesn't have ox carts, it has a Bowl-a-Rama, dance clubs, Simbucks and fast food type joints sometimes tastefully located within the landmarks, sometimes glaringly ugly but on the outskirts of town. Food synthesizers and bot emporiums might be a bit much, but those would be for the next generations. :)


    Dragon Valley is the type of world I would like to keep Medieval. Gives me a chance to use some of my fairy stuff and that while I could play without the television and computer, no way of getting rid of the phones. And that yellow school bus would still come.

    I'm just thinking for a world like DV couldn't they have changed the taxi to an ox cart and the bus to horse and wagon or something or would that have been too hard.

  • "IreneSwift;c-16804380" wrote:
    Except for the science building, the Lunar Lakes rabbithole buildings are great for putting in basements. I've recently been working on building on Hylewood, a tiny island world with only 15 lots. All the rabbitholes are going underground on two of the lots, except for the mausoleum. I had room on the 23x22 lot where I built a library and a small building with the stairs to the basement, to build a small graveyard above ground. The basement contains the school, stadium, city hall, police, and military. And they all fit there neatly with only a little overlap with each other, and room in the center for a small underground park in the center, with streetlights, fountain, park benches, and potted plants.

    I've just finally finished and have been taking pictures of all lots and residents, so I have a screenshot of the basement.

    https://i.imgur.com/NRLJQda.jpg

    Here's the basement of the 40x40 lot with the rest of the rabbitholes. I used the Bloom Wellness Center from Moonlight Falls for the science and hospital rabbitholes, because it's smaller than any of the science buildings. The pool is from the gym above ground.

    https://i.imgur.com/lDD3yt8.jpg

    You have to use MOO to put them there, but they don't usually show underground, no matter how tall they are.




    Holy mother of pearl that’s genius! I’m working on fixing up Hylewood myself and never thought of putting the Lunar Lakes rabbit holes underground! It’s like a CC free version of those rabbit hole rugs I was going to try...I’m stealing your idea. Lol!
  • "IreneSwift;c-16804775" wrote:
    "Amphora;c-16804468" wrote:
    Holy mother of pearl that’s genius! I’m working on fixing up Hylewood myself and never thought of putting the Lunar Lakes rabbit holes underground! It’s like a CC free version of those rabbit hole rugs I was going to try...I’m stealing your idea. Lol!


    You're welcome to it. I learned that it could be done when I installed some worlds from My Sim Realty. Their creator does that all the time. And after I got Lunar Lakes, I realized how perfect those little rabbithole buildings were for basements.



    I have been placing them above ground then just building around them whatever kind of building I want. They work really well when you don't have a building that suits the world you're playing in. You can also place them instead the skyscraper shells.

    I never thought of placing them underground, I wasn't sure they would go because they actually are a couple stories high.