Forum Discussion

genestmk's avatar
7 years ago

Housing Market

I play in Sunset Valley exclusively right now and I've been getting pop up saying that there's no available Lots for my sins that had moved out in their price range. So I was wondering how to fix this problem without building a million houses. Has anyone run into this issue before?
  • That would I believe be a notification coming from NRaas StoryProgression. Most of my worlds are way too tight on housing. Once I start playing a world for a while, I always let more sims in than I really should by way of SP immigration or just by taking a liking to them when they are homeless NPCs or friends made in foreign worlds and move them in as residents myself. And then, whether I am playing them myself or SP is in control, I let them have more kids than I should. Eventually of course the kids grow up and either partner up or just want to move out on their own. And of course along the way other households will want to move into more expensive homes or those that better meet their needs if they are failing housing inspections (wealth moves), or might need to downsize if they are living beyond their means. And some households will want to split apart for various reasons, others will want to come together and live with friends. These are all products of a healthy story progression trying to manage things.

    But with no emigration allowed, as it's off by default, generally worlds do become crowded as the only way sims can leave your world is to die of old age or of other causes.

    To help get a handle on what your towns' sims are nagging you for, on City Hall run NRaas > MC > Demographics > Lots > "X" to dismiss the filter. This should tell you how many residential lots you have and how many are unoccupied. It will also tell you how may are entirely empty, but of course sims cannot move onto empty lots on their own. Assuming you have any unoccupied houses at all, then go to Edit Town and see what price ranges the available ones are in. You might just have available housing a bit out of balance by cost for what your town needs or you might have none at all and everyone is getting stuck in overstuffed houses since they have nowhere to move out to or nowhere that they can afford.

    To see how many sims and households the mod or you are trying to accommodate, again on City Hall NRaas > MC > Demographics > Population > "X" to dismiss the filter and look for the number of Residents. Resident Households shows up on one or the other of these reports, sorry am not in-game at the moment and I often forget which.
  • Yes, I ended up going into map mode, and I looked over the homes, and family groups. I ended up looking for a few homes that had one sim living in them, and I moved into another home that only had one sim living in it as well. I had to make sure there were enough beds for everyone, but that was how I freed up a home.
  • Oh yes, there's always the crazy cat ladies (oof, that's sexist sorry) okay the crazy pet loving sims who live alone in 6 bedroom mansions or other houses really designed better for kids with each critter getting their own bedroom. That's nice if they can afford it, but it can take a lot of housing away from larger households who might be able to put it to better use.
  • Thank you @igazor @LaBlue0314 I will look into doing this. It is getting annoying. My twins i kicked out wne into a house together but then one of them got married and they keep complaining that they wanna move into together but there is nothing out there for them. Frustrating. I think I will just merge all the families i don't play that are small enough, together. I don't play any townies so i really don't care where the hell they live haha. Or I could just evict them all and boot them all out of town..... Now there's an idea...
  • This is just one reason why I never liked playing in the heavily populated EA worlds as they always ran out of housing too fast and this issue is much worse when you play Mod-free as the EA bugfest will try to overload the town with way too big of a population.I've had Sunset Valley get up to over 1000 resident sims moved in by the EA bugfest and it meant no way my housheold could move.
    I solved this by starting with new games in empty unpopulated worlds and slowly adding my own populations into the towns with a heavly Modded game folder and settings tuned for TS2 style story progression which allows me to manage the town and manage their housing needs manually.
  • Something I just remembered is that I would use the different NRaas mods to slow down the number of kids a sim would have from 3 to 2 or 1 babies, depending on which town I was playing in.

  • I only allow the townies to have 1 or 2 kids in most of my towns with my SP settings. I manually evict those who really don't factor into my stories as friends of my sims as well if the town gets too large in population. I'd much rather have active townies in the background hanging out and enjoying the town, then only my family in town and I can manage things just fine with the eviction or even heaven forbid....annihilation. :lol:
  • One thing the OP needs to realize, no matter what their goals are for their worlds, is that they are playing the game all wrong. What we are meant to do is put on a fresh pot of coffee (tea, whatever one's beverages of choice are) and settle in for many all night sessions of world planning, demographics analysis, lots of charts, graphs, and math are called for, as we map out our worlds' progressions into the next generations.

    I am, of course, joking. >:) :p

    But it's still fascinating to me how many different ways players approach their games and what we all get out of them by playing so differently. :)
  • @igazor You can't see me right now, but I am shaking my head at you. :D ;) :p Haha There really is so many different ways to play! I am kinda stuck in a rut sometimes though and I look for other ways people play and maybe try that out. Who knows? Maybe I will find something new that I like!