Forum Discussion
puzzlezaddict
7 years agoHero+
I don't do anything to specifically purge RAM; I mostly just schedule CAS and quit/restart/reload based on my completely subjective understanding of when my ongoing game might be under strain. (Part of how I judge is the amount of time it takes to save.) I'm sure there are several things I should be doing that I don't know about. Any suggestions? Keeping small households would preclude my building most of my favorite in-game families, at least eventually.
As far as the pets go, seeing them die of old age is exactly what I want to avoid. I was only saying that based on how I reacted in TS1, and how bad I feel when my *human* sims die of old age, it's not something I need in my game. I don't remember exactly how the TS1 mechanic worked, but I have a distinct impression that there was a feral population wandering through the neighborhood, and you could choose to adopt one if the relationship was high enough. I had my sim put out lots of food and try to engage some of the cats, but a bunch of them disappeared rather quickly. I guess I thought it was old age because they seemed to progress in every saved household, and my cat lady was added after I'd played for a while with other families in the neighborhood. I suppose if the cats were on the lot (with the game dropping their needs), and they either tried to eat and were blocked, or they "forgot" while otherwise engaged, they might have died that way. I never saw it actually happen. I just remember that some animals were suddenly gone from the game and the relationship tab. I'm just glad it didn't occur to me that there might have been a bobcat or coyote wandering around. Whatever the reason, I was disproportionally upset over those adorable little pixels, and I didn't want to play much anymore.
As far as the pets go, seeing them die of old age is exactly what I want to avoid. I was only saying that based on how I reacted in TS1, and how bad I feel when my *human* sims die of old age, it's not something I need in my game. I don't remember exactly how the TS1 mechanic worked, but I have a distinct impression that there was a feral population wandering through the neighborhood, and you could choose to adopt one if the relationship was high enough. I had my sim put out lots of food and try to engage some of the cats, but a bunch of them disappeared rather quickly. I guess I thought it was old age because they seemed to progress in every saved household, and my cat lady was added after I'd played for a while with other families in the neighborhood. I suppose if the cats were on the lot (with the game dropping their needs), and they either tried to eat and were blocked, or they "forgot" while otherwise engaged, they might have died that way. I never saw it actually happen. I just remember that some animals were suddenly gone from the game and the relationship tab. I'm just glad it didn't occur to me that there might have been a bobcat or coyote wandering around. Whatever the reason, I was disproportionally upset over those adorable little pixels, and I didn't want to play much anymore.
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