Forum Discussion
6 years ago
The motive Decay and Delta values are impossible to create exact recommendations for because of players' tastes and how there's many, many ways to get the same or almost the same results with different sets of settings across the board. That shouldn't be a source of stress, but the point is there is never only exactly one answer. I believe I currently have both of those set to 0.65 or something like that in my game, I would never try a Delta value of 10 as that seems way too high to be realistic but again it depends on the effects one is after.
Of course not many players want their sims to wake up at 3 am all refreshed and/or start yawning all over the screen and dropping from exhaustion in the middle of the afternoon -- remember these settings affect all sims in town, not just the actively being played ones. Also note that if active play happens to be in Uni World, then all bets are off when it comes to the inactives as their autonomy and sleep cycles are so royally messed up (on purpose or otherwise).
Energy is a bit different from the others because unless they have a very high quality bed or the Meditative Trance LTR (or they are one of a few occult types), sims will want 8 sim hours of sleep per night in order to be totally refreshed and get the Well Rested moodlet. I would suggest keeping all the Deltas and Decays on 1 at first and see how things go. Then adjust one or the other slightly if needed, say by no more than 0.2 at a time, to see if that helps and by how much. When it comes to sleep cycles, it can take a sim day or two for any changes to be fully realized.
A motive like Hunger is easier to work with because there are fewer factors involved. If you want your sims to be hungry 3x/day then a faster Decay setting is required. If only 1x or 2x, then perhaps slower. The Delta won't matter as much in this case because that would only apply to the motives rising while sims are eating.
Of course not many players want their sims to wake up at 3 am all refreshed and/or start yawning all over the screen and dropping from exhaustion in the middle of the afternoon -- remember these settings affect all sims in town, not just the actively being played ones. Also note that if active play happens to be in Uni World, then all bets are off when it comes to the inactives as their autonomy and sleep cycles are so royally messed up (on purpose or otherwise).
Energy is a bit different from the others because unless they have a very high quality bed or the Meditative Trance LTR (or they are one of a few occult types), sims will want 8 sim hours of sleep per night in order to be totally refreshed and get the Well Rested moodlet. I would suggest keeping all the Deltas and Decays on 1 at first and see how things go. Then adjust one or the other slightly if needed, say by no more than 0.2 at a time, to see if that helps and by how much. When it comes to sleep cycles, it can take a sim day or two for any changes to be fully realized.
A motive like Hunger is easier to work with because there are fewer factors involved. If you want your sims to be hungry 3x/day then a faster Decay setting is required. If only 1x or 2x, then perhaps slower. The Delta won't matter as much in this case because that would only apply to the motives rising while sims are eating.
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