Forum Discussion
6 years ago
It's not over your head, but I think you have a slight math/logic fail going on there.
If you push a motive decay up to 10 (this is an absurdly high number, it's 10x faster than standard), then those motives will deplete astronomically fast. This is not generally recommended and thought I've already said that, sorry but maybe I wasn't forceful enough. What you are describing is exactly what is supposed to happen, your sims will need to relieve themselves or eat a meal 10-20 times per sim day. If you wanted faster motive decay, then start with 1.25 or 1.5, something like that, in very extreme circumstances maybe 2 but not 10. Note that 1.5 is already a 50% faster decay than 1, so 2 is twice as fast, etc.
If what you wanted was slower motive decay rather than a faster one, then it would be numbers less than 1, meaning fractions between 0 and 1 like 0.75 or 0.5. Just as with faster decay, there are numbers less than 1 below which things will never work right such as 0.001 (or somewhere around there, the mod cannot handle extremely small close to 0 numbers and at that point your sims would need to go to the bathroom every 500-1,000 days which seems a bit extreme in the other direction). Note that 0.5 is already 50% of a decay rate than 1.
If what you wanted was faster motive replenishment so that it takes less time doing something to replenish one's motives (like sleeping, bathing, or having fun), then that's motive delta not motive decay.
If you push a motive decay up to 10 (this is an absurdly high number, it's 10x faster than standard), then those motives will deplete astronomically fast. This is not generally recommended and thought I've already said that, sorry but maybe I wasn't forceful enough. What you are describing is exactly what is supposed to happen, your sims will need to relieve themselves or eat a meal 10-20 times per sim day. If you wanted faster motive decay, then start with 1.25 or 1.5, something like that, in very extreme circumstances maybe 2 but not 10. Note that 1.5 is already a 50% faster decay than 1, so 2 is twice as fast, etc.
If what you wanted was slower motive decay rather than a faster one, then it would be numbers less than 1, meaning fractions between 0 and 1 like 0.75 or 0.5. Just as with faster decay, there are numbers less than 1 below which things will never work right such as 0.001 (or somewhere around there, the mod cannot handle extremely small close to 0 numbers and at that point your sims would need to go to the bathroom every 500-1,000 days which seems a bit extreme in the other direction). Note that 0.5 is already 50% of a decay rate than 1.
If what you wanted was faster motive replenishment so that it takes less time doing something to replenish one's motives (like sleeping, bathing, or having fun), then that's motive delta not motive decay.
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