Forum Discussion
karritz
4 years agoLegend
They way I'd get rid of proprietors would be to not have venues that will generate them. Or at least reduce the number of those venues. But I haven't noticed that problem in my games. I do get sims that get stuck though. I think it's mostly puppies and kittens for me though.
In one of the Savvy Seller stores I built, in one game only, there was a sim who constantly got stuck. I finally watched her getting stuck and she wanted to walk the wrong way around a table so I removed the table and she never got stuck again. That table in that store had been in numerous previous games and later games too without a single other sim noticing that table or getting stuck.
I just removed a few GB of custom content from my mods folder and it made a difference. I was surprised when I launched the game I was playing that I didn't get a missing objects notification.
Try to keep inventories close to empty. I recently had a world with not many townies in it and it was grinding to a halt so I decided to do an audit of their inventories and they were bursting so I moved all that stuff out of there and the game ran much better after that. I mentioned doing that on here and others said that is something they do in their games on a regular basis. I usually only do it for the sims in my own household.
I can bring my game to a screaming halt by using the tractor to harvest (or the green dragon). This is because I don't realise how many harvestables go into the active sim's inventory. I've timed my sim taking a literal 5 minutes real time to take each and every step when trying to walk. But when an inventory gets that full it can be really painful to empty it as it counts down each and every single item in the inventory. The countdown does speed up after a while as the inventory gets empties. In the worst case I've managed to have so far I think there multiple thousands of several of the harvestables.
Another way I managed to seize up the game to a similar processing speed was trying to make a rainforest on an island and hide my casino inside it. All those trees and bushes waving in the wind stopped my sims walking again. So I removed the plants and the game ran beautifully again.
There are limitless ways we can slow down or speed up a game. I'm learning new ones all the time. One of my current favourites is to have about 30 sims in the household. Then I start removing them one at a time until the game becomes playable again.
I hope you sort out your issues and get the performance you need.
Happy Simming
In one of the Savvy Seller stores I built, in one game only, there was a sim who constantly got stuck. I finally watched her getting stuck and she wanted to walk the wrong way around a table so I removed the table and she never got stuck again. That table in that store had been in numerous previous games and later games too without a single other sim noticing that table or getting stuck.
I just removed a few GB of custom content from my mods folder and it made a difference. I was surprised when I launched the game I was playing that I didn't get a missing objects notification.
Try to keep inventories close to empty. I recently had a world with not many townies in it and it was grinding to a halt so I decided to do an audit of their inventories and they were bursting so I moved all that stuff out of there and the game ran much better after that. I mentioned doing that on here and others said that is something they do in their games on a regular basis. I usually only do it for the sims in my own household.
I can bring my game to a screaming halt by using the tractor to harvest (or the green dragon). This is because I don't realise how many harvestables go into the active sim's inventory. I've timed my sim taking a literal 5 minutes real time to take each and every step when trying to walk. But when an inventory gets that full it can be really painful to empty it as it counts down each and every single item in the inventory. The countdown does speed up after a while as the inventory gets empties. In the worst case I've managed to have so far I think there multiple thousands of several of the harvestables.
Another way I managed to seize up the game to a similar processing speed was trying to make a rainforest on an island and hide my casino inside it. All those trees and bushes waving in the wind stopped my sims walking again. So I removed the plants and the game ran beautifully again.
There are limitless ways we can slow down or speed up a game. I'm learning new ones all the time. One of my current favourites is to have about 30 sims in the household. Then I start removing them one at a time until the game becomes playable again.
I hope you sort out your issues and get the performance you need.
Happy Simming
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