Forum Discussion
zefiewings
13 years agoNew Veteran
Rule Adjustmentshttp://throughtheplumbob.files.wordpress.com/2013/06/with_flying_colors.png
Any changes to the rules will be noted here so they are noted.
Approved lifestates: Witches,Aliens and Ghosts as they have normal lifespans.
Plant sims are NOT okay, even though I previously said they were, because they skip a life-stage.
New Points
+10 Skill maxed
+5 Fulfilling a skill challenge
+15 Career maxed
Mod Rules
No mods with the following exceptions
-CC clothing, skin, eyes, hair, or otherwise CAS items that do not affect gameplay or lifespan are all fine
-CC items that are decorative, do not speed up skilling,effect lifespan, do not give collectables, plants, or food freely, or otherwise seem to have no true effect on the actual nature of the challenge are fine.
- Mods such as overwatch that serve the purpose of running the game smoothly are fine.
- The Masterconrtoller is a hit and miss, no using it to find spouses, skill up, or effect the challenge in those ways.
- IN GENERAL, IF YOU ARE ATTEMPTING TO USE A MOD AS "STRATEGY" TO HELP YOUR GAME IT IS A NO GO. OTHERWISE IT'S FINE.
- IF YOU ARE UNSURE OF A SPECIFIC MOD, PLEASE ASK.
Other rules
Sims who have children before it is time for them to take over can still be heir, but any children they have before the proper age can not take over for them.
Reminder: It is over when if Torch Holder dies so unfortunately the Oh My Ghost opportunity can not be used to save them. You may however use it for spouses.
You MUST roll the traits of sims you can not control but can choose if they are current torch holder. You may roll for everyone if you wish.
*If you are playing with a family trait, like insane, you can still choose to give this single trait to non TH children at the first opportunity.
Only ONE death flower per family. If it gets used up you may have no more but if a new TH takes over and it is still availible then you may pass it on.
Any changes to the rules will be noted here so they are noted.
Approved lifestates: Witches,Aliens and Ghosts as they have normal lifespans.
Plant sims are NOT okay, even though I previously said they were, because they skip a life-stage.
New Points
+10 Skill maxed
+5 Fulfilling a skill challenge
+15 Career maxed
Mod Rules
No mods with the following exceptions
-CC clothing, skin, eyes, hair, or otherwise CAS items that do not affect gameplay or lifespan are all fine
-CC items that are decorative, do not speed up skilling,effect lifespan, do not give collectables, plants, or food freely, or otherwise seem to have no true effect on the actual nature of the challenge are fine.
- Mods such as overwatch that serve the purpose of running the game smoothly are fine.
- The Masterconrtoller is a hit and miss, no using it to find spouses, skill up, or effect the challenge in those ways.
- IN GENERAL, IF YOU ARE ATTEMPTING TO USE A MOD AS "STRATEGY" TO HELP YOUR GAME IT IS A NO GO. OTHERWISE IT'S FINE.
- IF YOU ARE UNSURE OF A SPECIFIC MOD, PLEASE ASK.
Other rules
Sims who have children before it is time for them to take over can still be heir, but any children they have before the proper age can not take over for them.
Reminder: It is over when if Torch Holder dies so unfortunately the Oh My Ghost opportunity can not be used to save them. You may however use it for spouses.
You MUST roll the traits of sims you can not control but can choose if they are current torch holder. You may roll for everyone if you wish.
*If you are playing with a family trait, like insane, you can still choose to give this single trait to non TH children at the first opportunity.
Only ONE death flower per family. If it gets used up you may have no more but if a new TH takes over and it is still availible then you may pass it on.
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