Forum Discussion
8 years ago
"Chelseadude182;c-15790544" wrote:
Thank you so much for replying to me. You all have been a big help. Do I have to activate the mods please?
Also, what do you mean about EA genetics please?
Thank you :)
Not quite sure what you mean by activating a mod. If you unzip a TS3 mod and place the file in Mods\Packages, it will load up when the game loads. With StoryProgression, the base mod that is, the game should ask you if you want its version of progression in control upon startup the first time but you can always check on and change that. On City Hall or an in-game computer,
NRaas > SP > General Options > Enable Progression > T/F
The add-on modules and the other mods don't really have a master on/off switch like that.
When two sims make a baby, EA's built-in genetics system is used to determine what attributes the baby will have. With SP's Population module, the NRaas SP system of Advanced Genetics takes over. This provides a more robust system of skin blending, allows the pull of genetic information from grandparents provided they exist in the world where/when the baby is born (the grandparents can be living or dead, they just have to be present in some form), and additional controllable settings under NRaas > SP > General Options > Options:Pregnancy. Under Advanced Genetics there will also be less of a chance of babies born as the clones of one parent or the other, although that still happens sometimes anyway (it's the game). See the section of this page, three FAQs down, about genetics.
http://nraas.wikispaces.com/StoryProgression+FAQ+Pregnancy
Note that SP Extra is mentioned there. Twallan was in the process of switching these functions over from SP Extra to SP Population at the time of his retirement. We think this was completed, but usually recommend that players interested in Advanced Genetics use both modules to make sure.