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- Rflong7Rising VanguardHi, Ouerbacker :D
It looks Fabulous! :thumbup: Rflong7 wrote:
Hi, Ouerbacker :D
It looks Fabulous! :thumbup:
thanks- Looks lovely :thumbup: :thumbup:
- thanks everyone
Since my previous color palette for this world was quite over-saturated, I thought it would be nice to tone it down a bit.
Aside from the green, which might be lightened, this should be the final batch of colors.
Also, I'm considering the thought of renaming it Pumice valley, as its current name doesn't really relay the world's high desert theme. What do you all think? - Looks stunning :) your terrain painting is brilliant!
- Looks a lot better! I think Pumice Valley would suit it, sounds like something that would be in a desert-ish region.
I really like the new terrain paints, and the sculpting and painting of the mountains is impeccable! I'm so excited for this world! :mrgreen: - Thanks everyone
I added a few new images to the first post.Also, you make your own distant terrains, right?
yesWith blender?
partially. For me, I'm just using it to put a hole in the distant terrain mesh, map the texture, and convert everything over to a sims 3 file format.Any chance you know of a good tutorial?
There aren't any that are particularly made for dts, but I would recommend the one linked below as it supplies almost every step that I needed for the blender part.
http://simswiki.info/wiki.php?title=Tutorials:Creating_An_End_Table_In_Blender_2.5_Part_1#Step_1
Your terrains have such natural sculpting, do you use some kind of program to generate the weathering of the landscape?
On all of my previous worlds, I stuck to hand painting and sculpting. For this one, however, a program called World Machine was used for the majority of these things. From comparing Ea's painting to that of this world, my best guess is that they also use this tool, as a similar erosion style is evident in each. - Very nice world, and the new colours are gorgeous, they mess together perfectly
- Love your colors of your world.
very warm and inviting.
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