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7 years ago
I have a better one. A train leaves Chicago at 8am traveling eastward at an average speed of 78.5 miles per hour while a second train... (hears crickets). Hey, where did everybody go? :p
Your Launcher installed TS3 store content resides in bundles in your DCCache folder, the ebc files. Your Launcher installed CC are the dbc files. Any tmp file in there are expendable garbage. You should be able to just move the ebc and dbc files over to the DCCache in a new install once the game folder is spawned there, in many cases the game will accept them. Already installed store and custom worlds will also have a .world file in InstalledWorlds.
Sometimes store content finding itself in a new environment or a new install type will refuse to load and in that case really will need to be Launcher installed again.
If you really want to redo everything instead of using the file bundles in the older DCCache folder, that's of course fine too. But I'm afraid the answer to why sim3packs are more difficult to work with than packages is just "Because EA did it that way."
Your Launcher installed TS3 store content resides in bundles in your DCCache folder, the ebc files. Your Launcher installed CC are the dbc files. Any tmp file in there are expendable garbage. You should be able to just move the ebc and dbc files over to the DCCache in a new install once the game folder is spawned there, in many cases the game will accept them. Already installed store and custom worlds will also have a .world file in InstalledWorlds.
Sometimes store content finding itself in a new environment or a new install type will refuse to load and in that case really will need to be Launcher installed again.
If you really want to redo everything instead of using the file bundles in the older DCCache folder, that's of course fine too. But I'm afraid the answer to why sim3packs are more difficult to work with than packages is just "Because EA did it that way."
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