Forum Discussion
6 years ago
The zombie apocalypse is completely up to you. The amount of people in your town and the settings for vector is how ever you want it to be.
If you take away the kleptomaniac trait it will be permanent. Think of this as punishment for going out alone... Or they wouldn't want to leave the camp ever again.
If a sim is literally turned into a zombie, you don't need to roll for them. They are dead at that point. The rolls are mainly for adding unpredictability to the game/story. If a sim is literally turned into a zombie they will infect the other sims in your camp. That's just the outcome of the mod. If your sim wasn't actually infected and you're just going off your roll-- just assume everyone is fine (unless you roll otherwise).
You can make up your own rules, outcomes, and solutions for this challenge. This is a story based challenge so i strongly encourage you to so. I hope this helps you even a little bit.
If you take away the kleptomaniac trait it will be permanent. Think of this as punishment for going out alone... Or they wouldn't want to leave the camp ever again.
If a sim is literally turned into a zombie, you don't need to roll for them. They are dead at that point. The rolls are mainly for adding unpredictability to the game/story. If a sim is literally turned into a zombie they will infect the other sims in your camp. That's just the outcome of the mod. If your sim wasn't actually infected and you're just going off your roll-- just assume everyone is fine (unless you roll otherwise).
You can make up your own rules, outcomes, and solutions for this challenge. This is a story based challenge so i strongly encourage you to so. I hope this helps you even a little bit.
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