"Bettyboop55;c-16486236" wrote:
@igazor do you think Bridgeport is, therefore, art mimicking real life ? We all know which particular part of California Bridgeport is modelled on and Late Night did introduce celebrities to the game so why shouldn't sims there be the same as their more famous real life counterparts. In which case that is very clever programming. It also would mean the wishes panel brings the wish to break up or meet someone new more often. I can't say I've noticed this but then I don't particularly like Bridgeport. What I do notice is Matthew Hamming turning up everytime I have introduced a new female sim into the game :)
Maybe. Some of this goes back to what was being discussed earlier on this thread, how we see and relate to things that we see in our games a bit differently from each other. I don't even see Bridgeport as being in California, I see it as more of a northeast coast US city and it snows a lot there in sim winter. Some have said the layout reminds them of Pittsburgh, except without the industrial element, others see NYC or Boston in it. Starlight Shores makes me think of CA.
But the general instability of relationships and lack of interest in long-term romance almost have to be by design, mimicking and then exaggerating what some developers must think life in the Big City is really like. I can tell you from experience that not all major American cities are quite that way for the majority of their residents, but I think most players know that already. ;)
Funny you should mention Matthew, though. He's kept to himself for the most part in his very nice house in my game, but he did eventually form a relationship with one of the losers...uhm, not very far evolved residents in the Drama TV household. She's pregnant now, and I added a crib and baby stuff to Matt's gorgeous house with the expectation that SP will move them in together when the baby arrives. Not seeing any instability with that relationship--yet. But he'll be an elder soon, so he doesn't have all that much time left to be acting like a free-wheeling younger adult with no responsibilities but his own needs. Even though of course some elders will do that anyway. :)
"alexjoanroww;c-16486432" wrote:
@igazor Makes sense. I've played Bridgeport multiple times and it's definitely like that. Most, if not all the original couples, really lack chemistry. Probably also why they never have children on their own through story progression. Even though sims in sims 3 tend to not do on their own in general, I've had it happen in quite a few of my games in Sunset Valley. I can name at least 3 times off the top of my head.One time, a sim I wasn't playing with had 2 children with 2 different women. No one ever had a single baby in Bridgeport on their own. Not even family oriented sims.
I got that too at first, even with NRaas SP in control. I think part of the problem is that the sims in so many worlds, including the already coupled up partners, just don't seem to like each other very much yet. Or, as you said, the chemistry just isn't there with the few Bridgeport couples like with the two sims who immigrated in whom I was describing.
Whatever it was I changed to "fix" that took things a bit too far. The stable couples, the unstable ones, and those who are not really couples at all are having way too many babies. Occasionally SP notifies me that it cannot find anyone further to make pregnant and I should do something about that. The world is pretty full as it is, so I usually make a rude gesture at the screen, glance at the demographics that MasterController provides, and just shrug it off. But soon I will have to cap the population and/or move some households out because there won't be enough room for everyone.