6 years ago
Sims Packaged Into CAW Worlds and Turning Occult
Alright so earlier today I made a thread about my experience with one certain custom world not turning any of the packaged sims into occults with the thought that it was a bug with the one world in question, and not a CAW problem. And now I'm not so sure after seeing the same result in other custom worlds that came packaged with sims.
Before I begin I just want to make it clear that I'm 100% not blaming any world builders for what is a pretty minor glitch for a game feature that's hardly well-liked, one that may be out of a builder's control entirely. I know that world building is hard and filling that world with sims in CAW is even harder.
For the record I am talking about the EA standard way of turning unplayed resident sims into occults via story progression. I haven't tried with mods but I also just want to get to the bottom of EA's own feature ya know? (also I don't use StoryProgression the mod for every save) I mentioned that new immigrants to the world would be eligible for being turned but only them, and I don't gain amusement from blank slate immigrants turning into vampires versus funny pre-made packaged sims. This was done without CC/mods/store DLC, just some custom worlds (Union Cove and Riverblossom Hills because I knew they came packaged with sims). I didn't mention that I cheated to get my active sim to know the whole town just to be sure of these facts but I guess I should.
Funny enough Riverblossom Hills comes with pre-made vampires but that had no effect on the results compared to Union Cove, which doesn't.
I also commented that I heard rumors (only those) of EA restricting its story progression on previously played sims but obviously I don't know if that's true and if the process of placing sims in a CAW world would even mark them as such. It's weird to me I guess. Maybe it has other implications too...who knows? I'm open to any thoughts.
Before I begin I just want to make it clear that I'm 100% not blaming any world builders for what is a pretty minor glitch for a game feature that's hardly well-liked, one that may be out of a builder's control entirely. I know that world building is hard and filling that world with sims in CAW is even harder.
For the record I am talking about the EA standard way of turning unplayed resident sims into occults via story progression. I haven't tried with mods but I also just want to get to the bottom of EA's own feature ya know? (also I don't use StoryProgression the mod for every save) I mentioned that new immigrants to the world would be eligible for being turned but only them, and I don't gain amusement from blank slate immigrants turning into vampires versus funny pre-made packaged sims. This was done without CC/mods/store DLC, just some custom worlds (Union Cove and Riverblossom Hills because I knew they came packaged with sims). I didn't mention that I cheated to get my active sim to know the whole town just to be sure of these facts but I guess I should.
Funny enough Riverblossom Hills comes with pre-made vampires but that had no effect on the results compared to Union Cove, which doesn't.
I also commented that I heard rumors (only those) of EA restricting its story progression on previously played sims but obviously I don't know if that's true and if the process of placing sims in a CAW world would even mark them as such. It's weird to me I guess. Maybe it has other implications too...who knows? I'm open to any thoughts.