Forum Discussion
6 years ago
"InfraGreen;d-965437" wrote:
Alright so earlier today I made a thread about my experience with one certain custom world not turning any of the packaged sims into occults with the thought that it was a bug with the one world in question, and not a CAW problem.
I also commented that I heard rumors (only those) of EA restricting its story progression on previously played sims but obviously I don't know if that's true and if the process of placing sims in a CAW world would even mark them as such. It's weird to me I guess. Maybe it has other implications too...who knows? I'm open to any thoughts.
Sims that are placed into a world from the Library sim bin are blocked from random occult turning as they are considered "possible active sims" as active sims are spared from most the tomfoolery that Story Progression puts inactive sims through. As long as they stay inactive they will still be subject to Story Progression just minus the occult turning unless you have a mods like Blugenjutsu's Auto Vampires and Auto Werewolves and have at least one vampire and werewolf in town they could turn sims on their own whether they do it or not that's a different story some do some don't.
Some remake worlds like Sunset Island has residents randomly turn into occults only because the creator took Sunset Valley from the games Program files instead of using CAW's pre packaged Sunset Valley Lite build world and left the original population intact by working around them.
*Edit*
Just one thing I noticed about Nraas SP that it premanently shutdowns random occult turning even if you never turn on and only use it for the few functions that you can play with to manupulate EA's SP with. And even if you remove Nraas SP the random occult turning never turns back on.
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