Sorry it took me so long to respond. I went to my doctors Mon morning , they sent me to the emergency room, ended up staying over night in the hospital while they gave me antibiotics via IV. They released me late yesterday afternoon but didn't get home until late last night after filling prescriptions. My sprained ankle got worse after it got an infection. Should have just gone straight to the emergency room Sunday instead of waiting to go to my doctor on Monday. Got to keep my ankle higher than my heart and it's awkward with my leg up here on the desk so might not last too long at the computer. :)
"emorrill;c-17237463" wrote:
@cwaddell I'm giving you an Insightful on that one because I honestly didn't think anyone played like that. :lol:
1. I lay out the furnishings and appliances so that I have less crossover of paths. Especially in the kitchen where the path used to fix food does not cross over the path to clean up the dishes and does not cross the path through the room and does not cross the path to get leftovers from the frig.
^I am curious how you accomplish this though. :) I get sick of sims going in directions I don't want them to, to DO what I want them to do! :unamused: I see the direction they should go and I expect them to take it! When they go around it, it drives me bonkers! :lol:
I put an empty counter top between the frig and the stove or it may have a food processor on it. When fixing meals sims go from the frig to an empty counter or the food processor and then to the stove. On the other side of the stove I put an empty counter for them to place the finished meal. Past that I put the sink and the dishwasher. The "cleanup plates" path does not cross over the "prepare food" path or the "get food" path. Most of my kitchen have pretty much the same layout. It might be kind of boring for human viewers or players but the sims have way less collisions.
Here are a few examples.
https://i.imgur.com/XxfWAdn.jpg
https://i.imgur.com/2Fxo5Es.jpg
https://i.imgur.com/49WFABT.jpg
https://i.imgur.com/XdiEUxo.jpg
"AlexaKry;c-17237482" wrote:
@cwaddell : you got an awesome, because I always build the houses with the routing in mind, too. And I don´t use Move Objects often, just so that my Sims can rout properly in the houses.
This means, that my Sims often get very large, but empty houses and rooms. And the environmental moodlet my Sims get from pictures on the walls. :D
Every time I renovate premaid houses, take away the clutter and tear down walls to make the rooms bigger.
I often have bigger rooms and when I renovate premade house I do the same. I also use paintings and other decorations with high environmental values when my sims can afford it to get the +40 moodlet, especially in their bedrooms since they will be getting the benefits the whole time they sleep.
"igazor;c-17237523" wrote:
"cwaddell;c-17237360" wrote:
2. I do not add appliances or furnishings for decoration purposes. They must be used by the sims. That means, in general, no sitting room where sims don't actually go and sit or entertain guests.
I disagreed with this at first and wasn't going to say anything, but then it made me laugh because I realized where the initial impulse was coming from.
Am I the only one who grew up in a house with a sitting room (living room) with perfect furniture and decor, the sofa cushions wrapped in plastic, that no one was allowed to use? "It's for company." ...
But sims do not use those kind of rooms if left on their own. I do occasionally have a formal sitting room or parlor in mansions and my sims will sometimes go there when I direct them to read the paper.
ETA:
A couple more examples of kitchens. Although different I used the same principles.
tiny house:
https://i.imgur.com/0K8zPab.jpg
cabin:
https://i.imgur.com/YBRXJDR.jpg