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5 years ago
"whyOwhyO;c-17434230" wrote:
Igazor what did you mean by : "with the major lot fixes applied" ?
I meant the ones indicated on ciane's forum thread that you have already been linked to. I did my own fixing up before ciane so helpfully documented all of that years ago, but the most important ones (for me) were getting rid of the most broken four of the bunch and moving the sims who lived there elsewhere. Those were Scott (houseboat), Ichtaca (castle), Medina, and Los Amigos. Then I moved all of the sims who lived on houseboats inland except for the one family of playable ghosts, I left them alone. I think that was overkill on my part and I probably could have moved maybe half of them off the boats, but EA really did get carried away there. That was enough for me to make the world playable, I already had a fixed underlying .world file in place that was done by EllaCharmed, and of course I already had the mods in play. Different players on different systems are going to reach the point of playability at different times.
It doesn't matter from a technical standpoint which way you approach things first, but my suggestion would be to try the mods on a world that you are already comfortable playing so you get a feel for how they work before jumping back into Isla Paradiso. The full list of mods designed specifically to improve game performance would be Overwatch, ErrorTrap, Register (very important in IP), Traffic, to an extent GoHere, Traveler (if any form of world travel is to be used), and MasterController (for its Town > Reset Everything command from City Hall). The others are just great and fun to have, some of them do fix more obscure issues, but they do not necessarily rise to the above category.
There is still an active mod development and content design community around TS3, just not as large in numbers as we once were. The same could be said for TS2 and that's a game that was first released in 2004. Those of us who love a particular iteration of this game series do not necessarily drop it when something new and shiny comes along, and many of us still fail to be interested enough in TS4 for various reasons not relevant to list here while others appreciate and love both or all of the game iterations for what they each are. :)
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