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- @venusdemilosims - Now to be fair, I didn't sit down one day and say, "I think I'll play 14 worlds all in one game." This all just sort of evolved over the years. As the 2 adult children from Generation 2 began to age, I looked at the 16 kids (and by then some partnered up YA grandkids already) they spawned and started calculating out how long it would take to fill every square inch of map space with my own sims and their residences at that rate. The answer was not very long, so first one sibling branched out from Riverview to Twinbrook and sent for his brother and family to joint them. Then, a bit later, another left the nest for Bridgeport...etc. The fact they could vacation in other worlds I always wanted to try playing just kept me engaged in that one game save -- and still does.
If you want to give Traveler a whirl, try it out and vacation your sims to Hidden Springs. It will be a fresh version of that world as I take it you weren't using the mod previously, and presumably with the original copy of your sim's finacee still in it (you'll have to get rid of the duplicate if they were an original sim that came with that world) and return home to SV after a few sim days. If you hate it, you can revert to a prior save or just get rid of Traveler and the extra world file and play forward. But if you like it, on the second trip follow the procedure outlined in the FAQ page above to move there permanently and voila, you now have a system of 2 worlds in your game. :) - Thanks @igazor I did download Traveler a few weeks ago and have been giving it a spin. I'm not too familiar with all the options available with it.
My main Sim has 7 kids total, 2 adopted and 5 biological. Three of those 5 biological children, including this young man, plus both of the adopted kids, are now college graduated young adults. That's a lot of potential people, plus there are other relatives in town as well. In addition, her younger brother also has a child, who is a teenager. I would guesstimate that half of the town now consists of members of this family. These sims breed like rabbits. One of the adopted kids has already had a baby through story progression. - Just a question. would the new world be laggy like the old one? you did mention using the same save file. since one of the reason people switch worlds is because of the lag caused by neighborhoods being played for too long would it make any difference?
"Miyaca;13118184" wrote:
Just a question. would the new world be laggy like the old one? you did mention using the same save file. since one of the reason people switch worlds is because of the lag caused by neighborhoods being played for too long would it make any difference?
A good question, but not an easy one to answer unfortunately.
There are literally hundreds of different causes of lag/stutter in this game. Some are hardware related; others from bad custom content, game bugs, or mods; yet more from worlds that are overpopulated, clogged with too many things that can cause the game engine to balk and slow down, too many routing issues with the world map, etc. Here is the NRaas version (but not entirely mod related) of things you can do to improve game performance:
http://nraas.wikispaces.com/Tips+For+Better+Game+Performance
Moving to a fresh world via Traveler within the same game save will be a lot like starting a new game in the sense of performance, except your own sims' histories, relationships, experiences, and family trees come along into it. If the original problem was specific to the original world, then you will have left the problem behind until you play there again. If it was caused by hardware issues, mod conflicts, or the inability for your game to process a progressed, mature world, then it will follow you over or creep up on you again later in your newer world. But that would happen if you just started a fresh game with brand new sims as well.
The old town's nhd file, although within the same save folder, is not loaded into memory when you play the new town. It just comes along for the ride into Current Game when you startup and gets copied back again at each save. The TS3 program doesn't actually do much with it other than query for information when tourists are spawned, the player pulls more sims in from it, or history is asked for. Even much of that information is kept in the TravelDB file after the first time it is asked for, and that one doesn't get loaded into memory (RAM) either. And, of course, the nhd is always there standing by to travel back to if ever desired.
I usually vacation my sims to a new world first to see how it plays before deciding whether I want them to move there permanently or not. Isla Paradiso is a perfect example. For all the reputation it has for being a broken world (and it is, in some ways), I found it easy to fix while my sims were vacationing there and would be perfectly happy to have some of them move there...though if I spread my sims out any further at this point, I'll need another whole computer just to keep track of them all. :)
Edit: Yikes, that was a long response! Sorry, didn't really mean to write a whole book there."igazor;13118431" wrote:
"Miyaca;13118184" wrote:
Just a question. would the new world be laggy like the old one? you did mention using the same save file. since one of the reason people switch worlds is because of the lag caused by neighborhoods being played for too long would it make any difference?
A good question, but not an easy one to answer unfortunately.
There are literally hundreds of different causes of lag/stutter in this game. Some are hardware related; others from bad custom content, game bugs, or mods; yet more from worlds that are overpopulated, clogged with too many things that can cause the game engine to balk and slow down, too many routing issues with the world map, etc. Here is the NRaas version (but not entirely mod related) of things you can do to improve game performance:
http://nraas.wikispaces.com/Tips+For+Better+Game+Performance
Moving to a fresh world via Traveler within the same game save will be a lot like starting a new game in the sense of performance, except your own sims' histories, relationships, experiences, and family trees come along into it. If the original problem was specific to the original world, then you will have left the problem behind until you play there again. If it was caused by hardware issues, mod conflicts, or the inability for your game to process a progressed, mature world, then it will follow you over or creep up on you again later in your newer world. But that would happen if you just started a fresh game with brand new sims as well.
The old town's nhd file, although within the same save folder, is not loaded into memory when you play the new town. It just comes along for the ride into Current Game when you startup and gets copied back again at each save. The TS3 program doesn't actually do much with it other than query for information when tourists are spawned, the player pulls more sims in from it, or history is asked for. Even much of that information is kept in the TravelDB file after the first time it is asked for, and that one doesn't get loaded into memory (RAM) either. And, of course, the nhd is always there standing by to travel back to if ever desired.
I usually vacation my sims to a new world first to see how it plays before deciding whether I want them to move there permanently or not. Isla Paradiso is a perfect example. For all the reputation it has for being a broken world (and it is, in some ways), I found it easy to fix while my sims were vacationing there and would be perfectly happy to have some of them move there...though if I spread my sims out any further at this point, I'll need another whole computer just to keep track of them all. :)
Edit: Yikes, that was a long response! Sorry, didn't really mean to write a whole book there.
I was wondering about that. Do you actually remember who lives where or do you write it down?
Is it visible in the game which sim lives where? Or do you really have to remember where to go when you want to pay them a visit?"astridentanja;13119441" wrote:
I was wondering about that. Do you actually remember who lives where or do you write it down?
Is it visible in the game which sim lives where? Or do you really have to remember where to go when you want to pay them a visit?
If we're talking about one of "my" sims or any descended from them, I was probably there at their birth (or the equivalent), walked the floors with them when they were cranky babies/toddlers, got them through school, likely built or remodeled their house, etc. Yes, I know where they all live.
If we're talking about paying a visit to the half-brother of the next door neighbor of someone one of them used to work with a long time ago by name, I might have a bit of trouble and call upon a roster from MasterController to remember where they are currently living. :)- > @igazor said:
The long post is fine actually. I liked detailed explanation of something just so we won't go back and forth asking questions over and over. I read the NRaas tips for better game performance and will try doing some of them. I already downloaded Delphy's sims 3 Dashboard and save cleaner and will try it out before playing later this afternoon.
as for the remaining sims that won't be joining the moving sims they will stop aging right? so the only thing to do to make them progress like the main household is to play them here and there just to balance the generations. "Miyaca;13121017" wrote:
as for the remaining sims that won't be joining the moving sims they will stop aging right? so the only thing to do to make them progress like the main household is to play them here and there just to balance the generations.
Traveler has an option to switch aging in foreign worlds on or off, world by world, so it's your choice. When Ageless Foreign Sims is off, sims in those worlds each age up one sim day at midnight. When your sims are on a vacation or at Uni, no one ages anywhere.
But with or without aging, sims in other worlds do not progress; you do have to play there to make that happen. Upon arrival in a world you haven't been to for a while, sims who are then overdue to age up will do so and unresolved pregnancies from your last visit will get taken care of. But other forms of progression do not happen in your absence -- no one will have moved up or down in their careers or skills, for example, relationships will be exactly as you left them provided the sims in question haven't died from old age, the crops in their gardens and the dirty dishes that were on the table will still be there, etc.- > @igazor said:
I see thank you for explaining. If switching household then do you have to move the main household to the neighborhood you want to switch household with? "Miyaca;13121239" wrote:
I see thank you for explaining. If switching household then do you have to move the main household to the neighborhood you want to switch household with?
Not unless you really want to. If you are playing a household in World A and want to switch to playing a different household in World B, the procedure is to have a sim start up the travel sequence on their phone or computer but remove all of the sims from list of those who will be traveling -- I call this "traveling with no one on board." When the game lands on World B, it will ask you which (already existing) household there you would like to play.
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