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12 years ago
Yay Tammiejo for the feature.
Definitely get what you are saying Tangie. I sometimes feel the "burn" but new stuff always traps me like a fly to sticky paper. I am weak. So sad - they get me everytime. I do think though that article said a lot of why Sims 3 was such a disaster as they were using renderware game engine - which is a 3 D game engine with al lot of the losse ends going no where. Renderware was considered a game engine ahead of it's time and in any games produced on the renderware so much was missing that has not even been designed properly for pc gaming - that as reported had to be worked around by the engineers. I had heard that info from at least two other companies who had also produced games on renderware with some very similar sims 3 like problems.
The very fact they went on a full 3 d engine was crazy seeing the full 3 d rendered games out there and there are not many require the use of the special 3 D glasses and the video cards that render the full 3 D. my video card does, but I neither have a 3 d compliant video monitor nor the game glasses - never mind the fact this game is very low on the scale of 3 D. Technically according to my son Sims 2 has a higher 3 D rating than Sims 3 - if it was actually full 3 D - with out the monitor and glasses the worlds and everything would be a blurry mess - which is not true at all. So the whole design of the renderware left large gaps in the programming that really made the kind of play we wanted in sims 3 unobtainable. Instead as was reported there was little time for working on fixing issues because the team was so busy making a game that would reasonably work. I know programmers who have looked at the sims 3 programming claim it is a real nightmare - and from what I have seen written they are in awe of the Sims 3 engineers that they could even make a playable game out of that mess. but then of course programmers tend to stick together - sort of like the thin blue line of the police - so who knows for sure but them as I don't read C+++ programming at all. I lost it when machine basic stopped being used - a long, long time ago.
But renderware being ahead of it time has proven to be fact as movie professionals that use 3 D to make movies say it is still trial and error because even today there is so much that has not been perfected as far as true 3 D is. But I was glad that fact was brought up as I had seen that fact brought up in other circles and EA always remained pretty mum on it. So the very fact they know this and have made it clear renderware is out has got to be a better decision. I just hope their new choice of engine is not the new Glass engine they used for Sims City seeing that like cloud computing - and online connections and such - which could be another whole bunch of problem with a non -online game. I say could be - but I don't know for a fact.
Definitely get what you are saying Tangie. I sometimes feel the "burn" but new stuff always traps me like a fly to sticky paper. I am weak. So sad - they get me everytime. I do think though that article said a lot of why Sims 3 was such a disaster as they were using renderware game engine - which is a 3 D game engine with al lot of the losse ends going no where. Renderware was considered a game engine ahead of it's time and in any games produced on the renderware so much was missing that has not even been designed properly for pc gaming - that as reported had to be worked around by the engineers. I had heard that info from at least two other companies who had also produced games on renderware with some very similar sims 3 like problems.
The very fact they went on a full 3 d engine was crazy seeing the full 3 d rendered games out there and there are not many require the use of the special 3 D glasses and the video cards that render the full 3 D. my video card does, but I neither have a 3 d compliant video monitor nor the game glasses - never mind the fact this game is very low on the scale of 3 D. Technically according to my son Sims 2 has a higher 3 D rating than Sims 3 - if it was actually full 3 D - with out the monitor and glasses the worlds and everything would be a blurry mess - which is not true at all. So the whole design of the renderware left large gaps in the programming that really made the kind of play we wanted in sims 3 unobtainable. Instead as was reported there was little time for working on fixing issues because the team was so busy making a game that would reasonably work. I know programmers who have looked at the sims 3 programming claim it is a real nightmare - and from what I have seen written they are in awe of the Sims 3 engineers that they could even make a playable game out of that mess. but then of course programmers tend to stick together - sort of like the thin blue line of the police - so who knows for sure but them as I don't read C+++ programming at all. I lost it when machine basic stopped being used - a long, long time ago.
But renderware being ahead of it time has proven to be fact as movie professionals that use 3 D to make movies say it is still trial and error because even today there is so much that has not been perfected as far as true 3 D is. But I was glad that fact was brought up as I had seen that fact brought up in other circles and EA always remained pretty mum on it. So the very fact they know this and have made it clear renderware is out has got to be a better decision. I just hope their new choice of engine is not the new Glass engine they used for Sims City seeing that like cloud computing - and online connections and such - which could be another whole bunch of problem with a non -online game. I say could be - but I don't know for a fact.
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