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logionX
5 years agoSeasoned Hotshot
"igazor;c-17704812" wrote:
@logion - My sense is that 64-bit will help prevent resource overload crashes and Error 12s for ongoing games that were just on the edge of being overloaded, thus allowing them to be saved and continued forward. But it's really just going to kick the problem of what the game engine can handle a bit further down the road. If the ongoing game has or is becoming corrupt, if the world has too many places where sims are unroutable, if the resident population is too high, the world is too large or overstuffed with busy lots, if game file maintenance procedures are not followed, then only giving the game more RAM to work with is not going to cure performance issues more than temporarily. The goal will still be to find ways both with and without mods like those from NRaas to get the game to use fewer resources, not more, as we play our longer running game saves forward. I'm already imagining situations where the game is using let's say 6 GB (or more) to keep the open world simulation going and things progressing; at some point it's still probably all going to fall apart as the game engine as it's currently designed isn't going to be able to keep up with the increases in demand on it.
But that's all just theory and we don't have to be so theoretical about it for much longer. The 64-bit version of TS3 for Mac has been worked on for over a year now and is slated to be released by EA tomorrow, Oct. 28. From all indications we are getting from those involved with the project, it really will be 64-bit and not as some of us suspected just a way to trick the Mac version of the game to work in any capacity on the current macOS which the current 32-bit Mac version cannot. Those of us with Macs are very much looking forward to trying this new version out to see how quickly we can break it...er, I mean how much further we can take gameplay on it.
Thus I am not voting here yet, not until some of us get to try this new version out and kick it around the block a few times. :)
Thank you, I guess we will see how much better the 64-bit version on MAC will perform.
I think that EA should remaster the sims3 (or even the sims2) so that they work better on modern computers, like what they did with Command & Conquer, but maybe this was the cheaper solution. And maybe the sims3 and the sims2 are difficult to remaster with all their packs.
I hope that we will see the sims3 running better on Windows some day.
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