Forum Discussion
13 years ago
crinrict,
I read that over in the CAW forum yesterday, as one simmer said that Twallan had just came out with OW 60 (apparently he had found the issue with simfests and OW that is in OW59 and another simmer went to get it, and came back and reported he had pulled 60 again with not much explanation. So that simmer was warning the other one she probably should go back to 59 until Twallan either found the problem or explained. I did not go check even though I intended to, where I have not been using any of his mods since ST came out and have been dealing with the issues the hard way that OW usually does for me. Groan - I do really love OW - so I will be really happy if it stops having or causing little issues. If i did not test other peoples worlds and lots I wouldn't care so much, as it does far more good than bad - but.... i can't chance a mod creating something in a world that would not be there other wise.
OH MY Goodness - i thought of all people who would understand ET - you would. That mod is such a Gem - as it virtually fixes bad script in the game - it is invaluable to testers and real useful for players. But what it does is find script errors, notifies you of the error - which you need to read in notebook or notepad or some program that can read what it tells you and pinpoints possible problems. If it is capable it will fix that error, and if it fixes it you will never see it again - but of course Twallan has not found every possible error on this planet so every now and then ET finds something it can't fix - in this case it will keep coming up with the same error. When it does this, Twallan wants us to send the post from ET to him and he generally can tell how to fix the problem. I believe he then adds that correction to ET once he has it so the next game that comes up in ET can fix it.
Oh but I love that mod. Still I generally just use it while testing a new world the first day or so - even EA's new ones too - just in case. But I have not used that either since ST. I always wait until Twallan is sure he has all the possibilities of problems worked out - so I don't see any chance of getting false problems in someones hard work. It sure makes work testing easier though having those two mods. I don't use any other mods though because of being a tester for the CAW folks. It is a choice - not a rule. I just try and be dependable and trustworthy - honestly. But learn ET and how to read it - and it is like the greatest mod ever - well to me anyway.
Hey Allspice - the next time you have a situation like you listed with a stuck baby, go to edit town and move the entire household to the clipboard by evicting just the family, then move them back into their house. This will reset the whole house and will not cause anyone to disappear. Do this also if you have one of your sims stuck somewhere or missing, the game will gather them all up and put them all on the clipboard, fix any of their problems, and then you move them all back into the house and no one will be lost. Make sure when you can get out of game after fixing them , that you delete the 4 caches that like to hold corruption in your game, so that instance is gone permanently from your game and can't corrupt your saves. Also on an added note, leave the social cache alone, unless you are having a problem or had a problem with any of the new Showtime careers as a few people have reported deleting that social cache sometimes causes them to lose progress in their careers. I do not know first hand as i never delete anything I don't know what info it holds, and have not searched into the Social cache yet. I know I should have, but I have no excuse - i just haven't done it yet. hehehe
Amjoie I haven't read your post yet, as I needed to get that info answered. Now to read yours. hehehe
I read that over in the CAW forum yesterday, as one simmer said that Twallan had just came out with OW 60 (apparently he had found the issue with simfests and OW that is in OW59 and another simmer went to get it, and came back and reported he had pulled 60 again with not much explanation. So that simmer was warning the other one she probably should go back to 59 until Twallan either found the problem or explained. I did not go check even though I intended to, where I have not been using any of his mods since ST came out and have been dealing with the issues the hard way that OW usually does for me. Groan - I do really love OW - so I will be really happy if it stops having or causing little issues. If i did not test other peoples worlds and lots I wouldn't care so much, as it does far more good than bad - but.... i can't chance a mod creating something in a world that would not be there other wise.
OH MY Goodness - i thought of all people who would understand ET - you would. That mod is such a Gem - as it virtually fixes bad script in the game - it is invaluable to testers and real useful for players. But what it does is find script errors, notifies you of the error - which you need to read in notebook or notepad or some program that can read what it tells you and pinpoints possible problems. If it is capable it will fix that error, and if it fixes it you will never see it again - but of course Twallan has not found every possible error on this planet so every now and then ET finds something it can't fix - in this case it will keep coming up with the same error. When it does this, Twallan wants us to send the post from ET to him and he generally can tell how to fix the problem. I believe he then adds that correction to ET once he has it so the next game that comes up in ET can fix it.
Oh but I love that mod. Still I generally just use it while testing a new world the first day or so - even EA's new ones too - just in case. But I have not used that either since ST. I always wait until Twallan is sure he has all the possibilities of problems worked out - so I don't see any chance of getting false problems in someones hard work. It sure makes work testing easier though having those two mods. I don't use any other mods though because of being a tester for the CAW folks. It is a choice - not a rule. I just try and be dependable and trustworthy - honestly. But learn ET and how to read it - and it is like the greatest mod ever - well to me anyway.
Hey Allspice - the next time you have a situation like you listed with a stuck baby, go to edit town and move the entire household to the clipboard by evicting just the family, then move them back into their house. This will reset the whole house and will not cause anyone to disappear. Do this also if you have one of your sims stuck somewhere or missing, the game will gather them all up and put them all on the clipboard, fix any of their problems, and then you move them all back into the house and no one will be lost. Make sure when you can get out of game after fixing them , that you delete the 4 caches that like to hold corruption in your game, so that instance is gone permanently from your game and can't corrupt your saves. Also on an added note, leave the social cache alone, unless you are having a problem or had a problem with any of the new Showtime careers as a few people have reported deleting that social cache sometimes causes them to lose progress in their careers. I do not know first hand as i never delete anything I don't know what info it holds, and have not searched into the Social cache yet. I know I should have, but I have no excuse - i just haven't done it yet. hehehe
Amjoie I haven't read your post yet, as I needed to get that info answered. Now to read yours. hehehe
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