EA, please look into this! Sound and Audio seems to be breaking on new systems.
In summer/fall of 2020, my game started to break. I got this ancient bug from the base game: Sims 3 Glitch - TV Runs While Paused - YouTube in spite of having fully patched the entire game through Origin. Sound has also been breaking in my game since then, as if the game can no longer run audio channels properly. What happens is that sounds keep skipping in the jukebox, as if the game doesn't know how to cycle through the playlist. The game also doesn't know how to layer sounds anymore, or fade sounds in and out when you jump from one lot to another.
I Googled all these issues, and these all seem like old, old bugs that were supposedly patched ages ago but aren't patched in my game, in spite of uninstalling reinstalling through Origin a million times now and letting it do its thing.
When the problem started, I was on an AMD quadcore and Nvidia 1030GT with 4GB RAM and Windows 7. Now I'm on Windows 10 with an AMD 4500 Ryzen and 8GB RAM, a dedicated sound card and AMD Radeon graphics card. The problems have followed me across all these configurations.
Please don't tell me all the usual stuff (deleting cache files, updating drivers, compatibility mode, large address aware, etc.) because I have done all of these things backwards, forwards, sideways a million times over the past two years. I have done them over and over again across several system configurations, installs, reinstalls, hardware changes, etc.
No, I do not run mods!
Something happened that has caused the audio and video to break on newer systems, or maybe the Origin-only install doesn't patch properly (I was once on a combination of disc and Origin, then went all-Origin). I don't know if it's whether Windows itself put out an update that screwed something up or if the game needs a major update. But something has gone wrong beyond system configuration, or at least an update needs to be done to accommodate systems that are too new to play the game properly. A likely lead I came across was a potential codec issue, but I don't know. All I know is that everything worked flawlessly in the summer of 2020 and then broke shortly afterward when I started upgrading my system and got a series of Windows updates.
Guys, I found the solution(s), and I think it may go a long way in explaining why some people are having sound issues that can't be resolved by just deleting caches or updating sound drivers.
The reason why I've written "solution(s)" is that I'm still unsure whether this issue is due to one or a combination of factors. At any rate, here is what happened:
1. There are scripts generated in real time when you're playing any world, represented by those little white boxes you might've seen from time to time in your game when placing apt shells or popping up randomly on lots with a message that says "SHOULD NOT APPEAR IN GAME."
They're supposed to be "flushed" in real time, but sometimes they don't. They keep replicating out of control until things start to break in the world. The solution is to use the makesim cheat using MC, then flush these scripts. I am also sensing that the Gnubb set is a troublemaker, too. It generates scripts labeled "forwarders", which can replicate to where you can have well over 3,000 of them in a world.
2. Some of the music and sounds are using different codecs, some of which are outdated or compromised on newer systems.
I have no idea how this bug is created. All I know is that I did all of this in Summer 2020, which preceded the bug:
1. Installed Island Paradise for the first time.
2. Went from hybrid disc/digital installation to all-digital (Origin)
3. Upgraded from super old GPU (Nvidia 9800GT) to new one (GT 730, then 1030GT) and CPU (not the one I have now, but to quadcore AMD FX series)
4. Used "makesim" cheat (which I've used forever but may have contributed to issue)
5. Upgraded from old monitor to new
6. Got a new hard drive
Here's some of the stuff I did to troubleshoot the issue:
1. Flushed scripts using MC
2. Deleted Gnubb Set from lot, then looked for "forwarders" in MC to flush (this seemed to be the key piece of the puzzle in terms of sound issues)
3. Installed older DirectX User Runtime Runtimes: Download DirectX End-User Runtimes (June 2010) from Official Microsoft Download Center
4. Installed new codec packs for Windows 10
If you've been having major sound issues that keep coming back no matter how many of the tried-and-true methods you've been told (delete cache, update drivers), maybe try the above.