Forum Discussion
15 years ago
For the umpteenth time, this is the protocol to follow (this question gets asked at least once a day and is easily found using the Search:
(Make sure you build Routing Data first.)
#1. Remove ALL .package files.
#2. Remove the DCCache file.
#3. Try entering EIG.
It SHOULD load in under ten minutes.
If it hasn't loaded within a half hour, ctrl-alt-delete to close the application and shut your computer off and let it sit for two minutes then restart.
Now reload your world in C-A-W and start checking your road network for:
#1. Make sure all roads are connected.
#2. Make sure the end of each road has an intersection.
#3. Make sure there are no roads under the edges of lots.
#4. Make sure there are no sidewalks over your roads.
#5. Make sure there are no roads stacked on top of each other (it is way too easy to accidentally stack roads).
A good way to check for stacked roads is to select a piece of road and delete it. If there's no other road piece under it, hit the undo button and go to the next section.
(Make sure you build Routing Data first.)
#1. Remove ALL .package files.
#2. Remove the DCCache file.
#3. Try entering EIG.
It SHOULD load in under ten minutes.
If it hasn't loaded within a half hour, ctrl-alt-delete to close the application and shut your computer off and let it sit for two minutes then restart.
Now reload your world in C-A-W and start checking your road network for:
#1. Make sure all roads are connected.
#2. Make sure the end of each road has an intersection.
#3. Make sure there are no roads under the edges of lots.
#4. Make sure there are no sidewalks over your roads.
#5. Make sure there are no roads stacked on top of each other (it is way too easy to accidentally stack roads).
A good way to check for stacked roads is to select a piece of road and delete it. If there's no other road piece under it, hit the undo button and go to the next section.
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