How to get Sims 3 to recognize RTX 3050
- 4 years ago
@SharketteLaw92 Without knowing the device ID of your graphics card, I can't give you exact instructions, but you can substitute the ID yourself. There are plenty of ways to find it, but one easy one is by opening deviceconfig.log, in Documents > Electronic Arts > The Sims 3, and reading the graphics info about 30 lines down. As an example, here's part of mine:
=== Graphics device info ===
Number: 0
Name (driver): Radeon Pro 560
Name (database): AMD Radeon Pro 560 Series [Found: 1, Matched: 1]
Vendor: ATI
Chipset: Vendor: 1002, Device: 67ef, Board: 00000000, Chipset: 0000
Driver: display, Version: 0.10.0.11360, GUID: 40C1B248-9D7D-4A29-D7B7-4CD8109F3D5DI've bolded the device ID, which in my case is 67ef; it'll be in the same place in your file. For the rest:
Open graphicscards.sgr (Notepad works fine), and crtl-F to search for 10de. That will take you to these lines:
vendor "NVIDIA" 0x10b4 0x12d2 0x10de
card 0x0fd1 "GeForce GT 650M"
card 0x0fd2 "GeForce GT 640M"Create a new line under the "Nvidia" line, in which you'll put your own line in this format:
card 0x---- "GeForce RTX 3050"
In the space after 0x, you'll put your own device ID. (For example, mine would read 0x67ef.) Don't add any other characters or spaces, just the device ID itself where the four hyphens are currently.
Save, quit, and open graphicsrules.sgr. Crtl-F and search for 8800, which will take you here:
elseif (match("${cardName}", "*8800*") or match("${cardName}", "*9500*") or match("${cardName}", "*9600 GSO*") or match("${cardName}", [etc.]
Change the bolded 8800 to RTX 3050. Don't change anything else, not even the asterisks. This will classify your card as uber.
Finally, scroll back to the top of graphicsrules, and look for this, 8-10 lines down:
if ($textureMemory == 0)
seti textureMemory 32
setb textureMemorySizeOK falsechange the 32 to 1024, and add a # and a space in front of setb. Your card has more VRAM than that, but TS3 can only use 800 MB anyway. The lines should look like this:
if ($textureMemory == 0)
seti textureMemory 1024
# setb textureMemorySizeOK falseLaunch the game at least once to refresh the deviceconfig.log. You'll know it worked if you see a [Found: 1, Matched: 1] next to the card name in deviceconfig, and texture memory listed as 1024 instead of the current 32 MB override.