Forum Discussion
11 years ago
Amjoie... this is a great write up and I see you've put a lot of time into it. However, I'd like to clarify a few things with regards to Mod Conflicts and Twallan's suite of mods at NRaas
With the exception of 2 core mods, Twallan's NRaas mods are script mods and the chance of experiencing conflicts is about 0. Delphy's Dashboard will not detect conflicts with these types of mods. Simlogical is closed and the original document available on the new site is difficult to read but I have a PDF of the original Understanding Mods Conflicts on Mediafire. This link might help your readers understand the types of mods: https://www.mediafire.com/?5n34obn34b1tl7n
1. Quote:
It should be noted here that Twallen abandoned his mod before the final two patches of the game. The last version of NRAAS that was written exclusively by Twalllen was made for patch level 1.63 and that patch doesn't have the changes in it required by the game once the servers go down. The last time I looked at NRAAS, they still had links to the last version of the mod that Twallen wrote, exclusively, which is compatible with patch level 1.63 only. Unquote
This might be misleading to those who are "skimming" while reading. The NRaas Mods are patched and have been since 1.67 was introduced to 1.67 (as you noted below) and older versions are available for those who are not updated to a particular patch level.
2. Quote:
The current version of NRAAS mods has been rewritten to match patch level 1.67, which does contain changes required once the servers go down. Be aware, however, that the NRAAS mod has been changed by a group of talented modders, and is no longer Twallen's mod, in that sense. (Had Twallen been involved, he may or may not have approved those changes. But the group of modders have made every attempt to stay true to Twallen's original vision of his mod, according to their statements on the site.) Unquote
The Mods were not rewritten, they were updated by Chain_Reaction (an experienced developer) on Twallan's original platform. They have not only been updated but have been enhanced with new features, fixes for Twallan's mods that he was working on before retiring have been fixed and two brand new mods have been created.
3. Quote:
Twallen's original vision means that you will have to learn not just one mod, but many, many mods.
Sorry, that is not correct. It is not always necessary to use multiple mods. You can install just one or several. It depends upon what you want to do and how you want to play your game. They all do not have learning curves. Some of the mods need only to be installed. Story Progression is probably the most complex mod yet you can just install the base mod and not have to do anything further.
I strongly suggest players considering using these mods refer directly to NRaas for information and help with these mods (not Google). Here's a link with some suggestions starting with NRaas:
Mods to Start With: http://nraas.wikispaces.com/Getting+Started+Using+NRAAS+Mods
A complete listing of Mods, Options, and FAQ's: http://nraas.wikispaces.com/Quicklinks
Hope you don't mind the clarifications and again, thank you for great write up ...
Edit: Sorry, I did not realize the age of the original post with regards to the Patch levels .. I'm sure by now everyone is aware all has been updated for some time.
With the exception of 2 core mods, Twallan's NRaas mods are script mods and the chance of experiencing conflicts is about 0. Delphy's Dashboard will not detect conflicts with these types of mods. Simlogical is closed and the original document available on the new site is difficult to read but I have a PDF of the original Understanding Mods Conflicts on Mediafire. This link might help your readers understand the types of mods: https://www.mediafire.com/?5n34obn34b1tl7n
1. Quote:
It should be noted here that Twallen abandoned his mod before the final two patches of the game. The last version of NRAAS that was written exclusively by Twalllen was made for patch level 1.63 and that patch doesn't have the changes in it required by the game once the servers go down. The last time I looked at NRAAS, they still had links to the last version of the mod that Twallen wrote, exclusively, which is compatible with patch level 1.63 only. Unquote
This might be misleading to those who are "skimming" while reading. The NRaas Mods are patched and have been since 1.67 was introduced to 1.67 (as you noted below) and older versions are available for those who are not updated to a particular patch level.
2. Quote:
The current version of NRAAS mods has been rewritten to match patch level 1.67, which does contain changes required once the servers go down. Be aware, however, that the NRAAS mod has been changed by a group of talented modders, and is no longer Twallen's mod, in that sense. (Had Twallen been involved, he may or may not have approved those changes. But the group of modders have made every attempt to stay true to Twallen's original vision of his mod, according to their statements on the site.) Unquote
The Mods were not rewritten, they were updated by Chain_Reaction (an experienced developer) on Twallan's original platform. They have not only been updated but have been enhanced with new features, fixes for Twallan's mods that he was working on before retiring have been fixed and two brand new mods have been created.
3. Quote:
Twallen's original vision means that you will have to learn not just one mod, but many, many mods.
Sorry, that is not correct. It is not always necessary to use multiple mods. You can install just one or several. It depends upon what you want to do and how you want to play your game. They all do not have learning curves. Some of the mods need only to be installed. Story Progression is probably the most complex mod yet you can just install the base mod and not have to do anything further.
I strongly suggest players considering using these mods refer directly to NRaas for information and help with these mods (not Google). Here's a link with some suggestions starting with NRaas:
Mods to Start With: http://nraas.wikispaces.com/Getting+Started+Using+NRAAS+Mods
A complete listing of Mods, Options, and FAQ's: http://nraas.wikispaces.com/Quicklinks
Hope you don't mind the clarifications and again, thank you for great write up ...
Edit: Sorry, I did not realize the age of the original post with regards to the Patch levels .. I'm sure by now everyone is aware all has been updated for some time.
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