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Re: How to turn off Wonderland moodlet?

@Sunny_Rio OK so I just checked and if I enable testingcheats I can open the 2BTech menu options on any NPC/townie Sim just by clicking on them (not shift+click). There are options to "clear walkstyles" (plus a lot of other things) but I don't know if it will work for the Into The Future EP. I was pretty sure I had done this before on various NPC/townies in my games but it's been several months since I've regularly played Sims 3 so I wanted to go back and check again.

The walk styles I am referring to are not like the ones in Sims 4 that can change with moods or are selected in CAS, I mean when your Sim walks slowly when routing to a short distance away vs walking fast when routing to a greater distance. I like the animation for the slow walk so I select that as the default for my Sims regardless of how far they are walking to. My most recent save was in Monte Vista so a slow, casual walk-style seems more appropriate for there anyway xD

1 Reply

  • Sunny_Rio's avatar
    Sunny_Rio
    6 years ago

    @RandomBuzziness wrote:

    @Sunny_Rio OK so I just checked and if I enable testingcheats I can open the 2BTech menu options on any NPC/townie Sim just by clicking on them (not shift+click). There are options to "clear walkstyles" (plus a lot of other things) but I don't know if it will work for the Into The Future EP. I was pretty sure I had done this before on various NPC/townies in my games but it's been several months since I've regularly played Sims 3 so I wanted to go back and check again.

    The walk styles I am referring to are not like the ones in Sims 4 that can change with moods or are selected in CAS, I mean when your Sim walks slowly when routing to a short distance away vs walking fast when routing to a greater distance. I like the animation for the slow walk so I select that as the default for my Sims regardless of how far they are walking to. My most recent save was in Monte Vista so a slow, casual walk-style seems more appropriate for there anyway xD


    Oh those, yes I've seen my Sim walk home instead of running, I thought it was because he was tired after spending the afternoon fishing.  Sometimes if I want him home in a hurry, stopping the routing command and telling him to go home again seemed to change it into a run.

    Don't you find making them walk instead of run takes too long?  Mind you, I banned traffic with the NRAAS traffic mod, so they had to cover long distances.

    I just tried again, and yes the 2BTech menu appears on NPCs, but nothing takes effect.   Firstly, it won't accept a command if they're routing (which most Sims usually are!)  And even when I waited until one wasn't routing, the silly walk remained after I tried "clear", and set to "walk".

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