Sim families and vacation properties?
This isn't a problem, just a question. I have a family with a father and adult children. The father has a level 3 visa in every country and has purchased a vacation home in each. The rest of the family does not have the same visa level, so a couple questions:
1. Can the other family members stay in those vacation homes if the father stays at home and doesn't travel with them?
2. Will the other family members still own those homes after the father dies?
3. If I move the father out into his own household and keep the kids as the active household, what happens to the vacation properties?
Thanks!
@sparilis Sorry it took me so long to reply; stuff came up, then errands, then more stuff. And still more soon (yay).
Okay, I loaded a save with two sims: one that had a level 3 visa in both China and France, and the other with a level 2 in France and nothing in China. While in France, I had sim 1 buy a vacation house; when they returned home, I used MC to remove the "traveled" moodlet and sent sim 2 back to France. He had no problem using the house that sim 1 had bought. So then I sent him home and moved sim 1 out, staying with sim 2. Again, I sent him to France (after removing the same moodlet), and again I had no trouble selecting the vacation house as his home.
I could repeat the experiment with China, but what I saw seems to confirm what I already thought—that vacation homes function in the same way businesses and second homes within the homeworld do, specifically, that they belong to the active household and not any particular sim. A player whose information I trust very much posted a while back that the family maintains ownership of a vacation home when the original buyer dies, so I wouldn't worry about losing a vacation house to death, either. The one exception might be if you're switching households within a town, and the sim who owns the house dies while not under your watch, but it doesn't sound like you expect this to happen.
I should note that I have a pile of nraas mods installed, including Traveler, so I can't confirm that things work in precisely the same way in a vanilla game. But I would think that they do since they seem to use the business/venue model that follows the same pattern without mods.