Forum Discussion

Silver3970's avatar
6 years ago
Solved

Sims 3 64-bit keeps crashing

SIms 3 64-bit keeps crashing. I'll be in game, playing with no problems then all of a sudden the game suddenly closes and the Apple report pops up. Nothing freezes or anything, it just closes.

This is what pops up for me:

Process: The Sims 3 [50437]
Path: /Users/USER/*/Sims3Launcher.app/Contents/MacOS/../Resources/The Sims 3.app/Contents/MacOS/The Sims 3
Identifier: com.ea.mac.thesims3.game
Version: 1.0 ⚽
Code Type: X86-64 (Native)
Parent Process: ??? [1]
User ID: 501

Date/Time: 2020-11-23 18:15:13.424 -0700
OS Version: Mac OS X 10.15.7 (19H2)
Report Version: 12
Anonymous UUID: 9921A62B-73B1-BB74-34D2-5E6B98A03C31

Sleep/Wake UUID: E77851F9-B721-47B3-9B51-DA84A3E2C9F5

Time Awake Since Boot: 760000 seconds
Time Since Wake: 420 seconds

System Integrity Protection: enabled

Crashed Thread: 41 AudioSystem

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000010
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [50437]

External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 525808
thread_create: 0
thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=679.6M resident=0K(0%) swapped_out_or_unallocated=679.6M(100%)
Writable regions: Total=1.0G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=1.0G(100%)

VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Accelerate framework 128K 1
Activity Tracing 256K 1
CG backing stores 176K 2
CG image 36K 8
CoreAnimation 84K 13
CoreGraphics 8K 1
CoreImage 8K 2
CoreUI image data 352K 7
Dispatch continuations 8192K 1
Foundation 4K 1
Image IO 28K 7
Kernel Alloc Once 8K 1
MALLOC 75.6M 56
MALLOC guard page 32K 6
STACK GUARD 56.2M 56
Stack 22.8M 56
VM_ALLOCATE 948.7M 267
VM_ALLOCATE (reserved) 36K 1 reserved VM address space (unallocated)
__DATA 32.1M 337
__DATA_CONST 129K 5
__FONT_DATA 4K 1
__LINKEDIT 389.8M 8
__OBJC_RO 32.3M 1
__OBJC_RW 1908K 2
__TEXT 289.8M 335
__UNICODE 564K 1
mapped file 84.3M 20
shared memory 636K 15
=========== ======= =======
TOTAL 1.9G 1212
TOTAL, minus reserved VM space 1.9G 1212

Model: MacBookAir7,2, BootROM 195.0.0.0.0, 2 processors, Dual-Core Intel Core i5, 1.8 GHz, 8 GB, SMC 2.27f2
Graphics: kHW_IntelHDGraphics6000Item, Intel HD Graphics 6000, spdisplays_builtin
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1600 MHz, 0x802C, 0x4D5435324C3531324D3332443250462D3130
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1600 MHz, 0x802C, 0x4D5435324C3531324D3332443250462D3130
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x117), Broadcom BCM43xx 1.0 (7.77.111.1 AirPortDriverBrcmNIC-1615.2)
Bluetooth: Version 7.0.6f7, 3 services, 27 devices, 1 incoming serial ports
Network Service: Wi-Fi, AirPort, en0
Serial ATA Device: APPLE SSD SM0128G, 121.33 GB
USB Device: USB 3.0 Bus
USB Device: BRCM20702 Hub
USB Device: Bluetooth USB Host Controller
Thunderbolt Bus: MacBook Air, Apple Inc., 27.2

  • @Silver3970  The relevant mods for overall game stability are ErrorTrap, Overwatch, and MasterController; Traffic is also helpful in Bridgeport.  They're all from NRaas, and while I can't link mod download pages directly, google should know exactly what you're looking for.

    ErrorTrap will do its job without any player interference and doesn't really have any player options.  Overwatch and Traffic will both work on default settings as well, although you can tweak them to your liking.  MasterController doesn't do anything unless you run a command, but it's quite useful for reseting stuck sims or broken objects.  For NRaas mod commands, you can always click City Hall or an in-game computer and select NRaas > mod name > etc.

    The elevator issues are addressed to some extent by Overwatch, which will reset elevators during its nightly cleanup.  This happens by default at 5 am in urban worlds, including Bridgeport, but feel free to change the time if you want.  (NRaas > Overwatch > Settings > Set Alarm Hour)  The cleanup covers everything from vehicles and stereos to various kinds of sim data that can get corrupted.

    At least in the beginning, you may want to disable its auto reset of stuck sims (NRaas > OW > Settings > Stuck Check Auto-Reset > False; but leave Stuck Check itself set to True), so you can instead find them and figure out why they're stuck.  When Overwatch finds a stuck sim, it will give you a notification, and you can click on the portrait in the notification to center on the affected sim.  If sims keep getting stuck in the same location, you'll know where you need to do some editing.

    For NPC areas in apartments, the main issue is that resident sims appear behind the NPC-only doors and then can't use those doors to get out and become stuck.  There are a few different approaches, one of which is to put the NPC areas on an upper floor, so residents won't ever appear within those rooms.  There are lots of tutorials available that explain how to build or edit apartments in Sims 3 much better than I could, but the basic premise is that you remove the NPC room markers and doors and make the area public or part of the lobby.

    It's also a good idea to run a MasterController Town Reset (NRaas > MC > Town Options > Reset Everything) every few sim-weeks, or if you notice the game slowing down.  This does literally reset everything in the world, so it can take a few minutes to run.  You can exempt the active household from a reset (NRaas > MC > Settings > Include Active Lot in Reset Everything > False) if you don't want your own sims affected.

    It may take some time to find all the problem locations and edit them to your liking, but it can also be kind of a fun project to remodel the world as you see fit.

    If you have questions about any of this, please feel free to ask.  Or you could ask on the NRaas site, where there are still a number of active players who know a lot about the mods and also a lot about Bridgeport.  So if you're not sure what to do about a particular location, someone may have useful insight to offer.

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