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BrownNy13's avatar
5 years ago
Solved

Sims 3 missing textures+blurry worlds Help

I've always loved Sims 3 but now its getting difficult to make it work like it should. I have 2 main problems.

  • When in world view or edit town, the world is blurry and horrible looking. I don't remember it looking this bad.
  • Some buy mode objects look like horrible pieces of metal, the textures aren't showing up like they should on my kitchen appliances (Both base game and custom content) 

Notes:

  • My graphics card is already being recognized by the game properly , according to the device config. I have a powerful CPU and a Nvidia 2060 Super GPU
  • I already removed my custom content, except for Nraas mods, and tested the game again but it didnt fix anything 
  • I did a game repair as well
  • I own most of the packs

I have been fighting with Sims 3 for the past few days and im kinda frustrated because I missed this game. I tried searching up my issues but didn't find anything. I will attach pictures of the worlds and objects in spoilers. The fridges are from the game, but the food processor is store content that I converted into package files because the game becomes slow when theres too many .dbc files in my DCcache folder.

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  • @BrownNy13  Your graphics card should be able to handle 60 fps, or a lot higher, unless you happen to be playing on a 4k monitor.  Even at 2k, the card shouldn't have any issues generally running the game at or close to 144 fps.  Sims 3 produces framerate drops all by itself, especially on complicated lots (like World Adventures tombs) and in inclement weather (rain, snow, hail), but I'm surprised you'd see anything as low as 39.

    On the other hand, custom content can be significantly more demanding than base game items, in particular high-poly cc.  So if you use a lot of it, you'll get much lower framerates than in the vanilla game.

    More relevantly though, and I meant to mention this last night, if you're playing in a broken or overly complicated world, performance can tank on even the strongest systems because the game engine itself can't keep up with all the data it needs to process.  Isla Paradiso is one example of a world that's so broken in its default state it's basically impossible to play properly.  There are plenty of similarly broken custom worlds, and some that are made well but are too large or too detailed to run well.

    For IP itself, you can play in a fixed version of the world, edit it yourself, or use the pack's features in other worlds.  The rest of the content of the pack is completely fine and works in any world where the water is deep enough.

    If you want to get a baseline for performance, try running the game in Sunset Valley, Riverview, or Twinbrook.  Then compare that with what you're seeing in your existing saves.

5 Replies

  • @BrownNy13  First of all, how does the game rate your GPU, and your hardware overall?  Please go into Documents\Electronic Arts\The Sims 3, open deviceconfig.log, copy the rating info near the top, and paste it here.  You'll see a couple lines that look like this:

    === Rating info ===
    GPU: 5 GPU Memory: 4 CPU: 4 RAM: 4 CPU Speed: 3600 Threading: 3
    Adjusted CPU: 4400 RAM: 16322 Adjusted RAM: 15810 Cores: 8

    And please let me know what graphics settings you're using as well.

    To the question itself, Sims 3 looks worse than it used to, at least sometimes.  At the end of last year, people started noticing that certain textures looked worse than they had previously, and after a lengthy debate and months of comparing screenshots and hoping updates would fix it, the tentative conclusion was that this was caused by a lack of dithering by the GPU, which used to disguise low-res textures but now shows them in all their striped messiness.  If you want a more thorough explanation, start reading here:

    https://forums.thesims.com/en_US/discussion/971320/update-9-2-20-has-your-sims-3-game-been-affected-by-the-recent-pixilation-issues/p17

    So I guess the question is, when did your game last look good?  If it's been a year or more, then maybe you just never saw the change until now.  I don't think it's your computer, although it's worth checking the rating info and graphics settings as above.  But as a comparison, this is what Monte Vista looks like for me, in 1080p on the default ultra graphics profile:

    You should be able to open the link in a new page if you want a closer look.  Aside from the trees, mine looks a bit better than yours but not a lot, and I think the trees not rendering correctly is a side effect of the Seasons expansion, which I don't currently have installed.

    So I guess my answer is, this may be what the game looks like now, at least in certain circumstances.  If you want to do a more thorough test, move your entire Sims 3 folder out of Documents\Electronic Arts, open the launcher to spawn a clean folder, don't add anything, and load a couple new saves to have a look around.  That way you'll know for sure whether anything in your current user data folder is causing any issues, and when you're done testing, you can trash the new folder and put the old one back like nothing happened.

  • BrownNy13's avatar
    BrownNy13
    5 years ago

    Hi @puzzlezaddict , thanks for a response. Here are those lines from the device config. This my first time playing Sims 3 in years so im sure the textures did degenerate since then.

    Do you have any ideas about the messed up object textures of the fridges? 

    === Rating info ===
    GPU: 5 GPU Memory: 4 CPU: 4 RAM: 4 CPU Speed: 3000 Threading: 3
    Adjusted CPU: 4000 RAM: 16325 Adjusted RAM: 16325 Cores: 8

    My graphics settings are on high, except for the tree detail because I was trying to reduce lag

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    5 years ago

    @BrownNy13  Your hardware ratings are fine, although you probably knew that already.  The fridges look the same in my game, although the more expensive ones look better.  I don't think there's a lot you can do, although maybe playing with some setting in the Nvidia Control Panel (right-click on your desktop and open it) might help.  I'm sorry I can't offer anything more specific, but I and others have tried every setting we can find and haven't seen any improvement.  Textures can look a bit different in fullscreen vs. windowed mode though, so be sure to try both.

    What you could do, if you wanted to spend a bit more time, would be to recolor all the objects that looked bad.  Some patterns are fine, or at least good enough inside that it wouldn't bother most people.  You might also find some uncompressed texture custom content or patterns that you could download into your game and apply, although I wouldn't know where to look for those, other than maybe asking at Mod the Sims.

    As for the lag, tree detail shouldn't cause any issues for your graphics card.  The two most demanding settings are water and high-detail lots; I keep those at "mirrors only" and 2, respectively, when I'm playing.  Even those wouldn't be an issue for your card, but the game engine itself can't really handle having those settings maxed out.

    The much more important step is manually limiting your in-game framerates.  A 2060 Super is powerful enough to generate fps well into the hundreds, maybe higher in some worlds, which can cause lag, graphics glitches, and other unpleasant side effects.  More importantly, it's not good for the long-term health of your card.

    To see your framerates, bring up the cheats console (crtl-shift-C) and enter "fps on" without quotes.  A number will appear in the upper right corner of the screen, and it should never go above the refresh rate of your monitor.  Let me know if you need help manually limiting fps, and if so, whether you play in fullscreen or windowed mode.

  • BrownNy13's avatar
    BrownNy13
    5 years ago

    Wow! @puzzlezaddict those base game fridges look the same in your game too.

    I play in fullscreen mode and I had my fps capped at 59. Then I monitored my fps in game and realized ,my game loves to have a lag spike to 39 at the lowest. So I went in my control panel and capped my fps at 39 and now the camera moves much better. What do you have your game capped at?

    I also changed my reflections to mirrors only, thanks for the tip.

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    5 years ago

    @BrownNy13  Your graphics card should be able to handle 60 fps, or a lot higher, unless you happen to be playing on a 4k monitor.  Even at 2k, the card shouldn't have any issues generally running the game at or close to 144 fps.  Sims 3 produces framerate drops all by itself, especially on complicated lots (like World Adventures tombs) and in inclement weather (rain, snow, hail), but I'm surprised you'd see anything as low as 39.

    On the other hand, custom content can be significantly more demanding than base game items, in particular high-poly cc.  So if you use a lot of it, you'll get much lower framerates than in the vanilla game.

    More relevantly though, and I meant to mention this last night, if you're playing in a broken or overly complicated world, performance can tank on even the strongest systems because the game engine itself can't keep up with all the data it needs to process.  Isla Paradiso is one example of a world that's so broken in its default state it's basically impossible to play properly.  There are plenty of similarly broken custom worlds, and some that are made well but are too large or too detailed to run well.

    For IP itself, you can play in a fixed version of the world, edit it yourself, or use the pack's features in other worlds.  The rest of the content of the pack is completely fine and works in any world where the water is deep enough.

    If you want to get a baseline for performance, try running the game in Sunset Valley, Riverview, or Twinbrook.  Then compare that with what you're seeing in your existing saves.

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