Sims 3 missing textures+blurry worlds Help
I've always loved Sims 3 but now its getting difficult to make it work like it should. I have 2 main problems.
- When in world view or edit town, the world is blurry and horrible looking. I don't remember it looking this bad.
- Some buy mode objects look like horrible pieces of metal, the textures aren't showing up like they should on my kitchen appliances (Both base game and custom content)
Notes:
- My graphics card is already being recognized by the game properly , according to the device config. I have a powerful CPU and a Nvidia 2060 Super GPU
- I already removed my custom content, except for Nraas mods, and tested the game again but it didnt fix anything
- I did a game repair as well
- I own most of the packs
I have been fighting with Sims 3 for the past few days and im kinda frustrated because I missed this game. I tried searching up my issues but didn't find anything. I will attach pictures of the worlds and objects in spoilers. The fridges are from the game, but the food processor is store content that I converted into package files because the game becomes slow when theres too many .dbc files in my DCcache folder.
@BrownNy13 Your graphics card should be able to handle 60 fps, or a lot higher, unless you happen to be playing on a 4k monitor. Even at 2k, the card shouldn't have any issues generally running the game at or close to 144 fps. Sims 3 produces framerate drops all by itself, especially on complicated lots (like World Adventures tombs) and in inclement weather (rain, snow, hail), but I'm surprised you'd see anything as low as 39.
On the other hand, custom content can be significantly more demanding than base game items, in particular high-poly cc. So if you use a lot of it, you'll get much lower framerates than in the vanilla game.
More relevantly though, and I meant to mention this last night, if you're playing in a broken or overly complicated world, performance can tank on even the strongest systems because the game engine itself can't keep up with all the data it needs to process. Isla Paradiso is one example of a world that's so broken in its default state it's basically impossible to play properly. There are plenty of similarly broken custom worlds, and some that are made well but are too large or too detailed to run well.
For IP itself, you can play in a fixed version of the world, edit it yourself, or use the pack's features in other worlds. The rest of the content of the pack is completely fine and works in any world where the water is deep enough.
If you want to get a baseline for performance, try running the game in Sunset Valley, Riverview, or Twinbrook. Then compare that with what you're seeing in your existing saves.