crinrict wrote:
@Ludov: Maybe they just meant by editing in CAS with testing cheats or did they actually show it (can't remember)? I really don't know. I'll ask that as a questions. Do you have mods in your game ?
I don't use any mods(never did, I'd rather not deal with any of the conflicts I hear them spawning. I only have to look at the werewolves not transforming/fairy wings threads to further convinces me).
Also I had asked around and apparently people who'd watched the livechat told me that even sims who started out human would be able to be customized upon being turned into a supernatural through play would being brought to the CAS for the player to customize their looks as a supernatural.
That is, if I'd understood well because they were curious about my own experiment when I noted we couldn't customizes the supernatural looks of human sims turned into supernatural through conventional playing(as opposed to being created as actual supernaturals).
I was wondering since others seemed to be similarly confused like I am. Also, didn't announcements made it looks like we could customizes the outfits werewolves would wear when transformed too? I could understand locking down personality traits for obvious reasons(werewolf form affecting personality) but originally I thought the point of some of the ripped up outfits was, ontop of zombies sims, for werewolves to be able to have an outfit mimicking how often werewolves are classically represented in ripped clothes when shifted, so that they could take on such an outfit when shifted.
I was just wondering if again this might also be a case of misread announcements on my parts, or perhaps accidental coding issues such as accidently giving "clothes" the same "locked" flag than "personality" by accident for the menu used when customizing a werewolf form.