Forum Discussion

BitterBubbly's avatar
BitterBubbly
New Veteran
4 years ago

Adults Will Not Allow Toddlers to Sit on Living Chairs

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.82.99.1030
What expansions, game packs, and stuff packs do you have installed? All
Steps: How can we find the bug ourselves? Put living chairs (ANY living chairs - sofa, loveseat, armchair, an ottoman, or even one of the kids' living chairs, like the bear chair) in a house with adults and toddlers. Once a toddler sits on a living chair, watch every adult in the house drop everything in their queue to go "Put Down" the toddler who's sitting in a chair. Then, watch your entire game become about adults dropping every player assigned action from their queues to autonomously "put down" a toddler they're not even holding, simply because the toddler is sitting on something OTHER than the floor, and observe how unplayable the game becomes as a result of this, especially when trying to manage a large household, because assigning actions to sims' queues if you have toddlers AND seating in a house is essentially pointless. The minute a toddler sits on a chair, it all falls apart.
What happens when the bug occurs? If a toddler sits on a living chair, the adults in the household will stop what they're doing, drop all player assigned actions from their queues, and obsessively go "put down" any toddler who is sitting in a living chair.
What do you expect to see? I expect toddlers to be able to sit on living chairs without adults dropping everything from their queues to go "put down" the toddler.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Neutral/Not Sure 

This issue happens constantly with or without mods installed. It's been happening for months, so I can't pinpoint exactly which patch caused it. It's gotten so bad in my game that I am considering moving all seating to the family inventory until the toddlers age up to kids just to make it stop. This used to only be an issue with high chairs, which I gave up on using years ago, but now it applies to ALL chairs that are usable by toddlers.

This, like so many other issues, is ultimately tied to the fact that sim autonomy continues to override player directed actions, which is quite possibly THE biggest issue with Sims 4 as a whole. 

Can we PLEASE fix the autonomy system so that player directed actions DON'T get cancelled by game breaking autonomous obsessions, because truth be told, 99% of the gameplay issues that occur in this game happen because a sim's autonomous choices take priority over player directed actions, which is the opposite of how it should work for optimal gameplay and is especially problematic with NPC or household pet autonomy that can't be controlled by the player (because anything an NPC chooses to do WILL override and cancel any action the player tries to assign to active sims), not that the player has much choice over the actions of sims they (theoretically) CAN control anyway, at least not with the way the game functions currently.

Bottom line, issues like this make it virtually impossible to manage large households. We should be able to have furniture AND toddlers on the lot at the same time. As it stands now, the only way to have a playable game and eliminate the "put down" obsession adults have with toddlers is by moving all living chairs to the family inventory until the toddlers age up to kids...so, no seating can be on the lot if a family has toddlers? Maybe this was by design, but I can't imagine why.

Please make adults allow toddlers to sit on chairs without having the autonomous "put down" obsession completely derail gameplay. If toddlers really AREN'T supposed to be using living chairs for some strange, nonsensical reason (as adult sim autonomy currently indicates) then please code all seating surfaces other than the floor to be off limits to toddlers. Either stop the autonomous "Put Down" madness or code living chairs to be unusable by toddlers, one or the other, because the way this "works" right now is anything but workable. 

EDIT: I'll add that even if you try to cancel the "Put Down" action from an adult's queue, the sim will still complete the canceled action anyway. There's no way to stop it aside from eliminating all living chairs from the lot. I tried to attach a video (but that didn't work either) that shows a sim completing a cancelled "Put Down" action even though the toddler is no longer sitting on the chair. The adult was supposed to be cooking lunch for the toddlers, but that assigned action got dropped from her queue so she could first walk up two flights of stairs to put down one toddler who was sitting in a chair on the third floor, and then walk down two floors again and all the way to the other side of the lot to needlessly "Put Down" a toddler who was not even sitting in a chair at the time but standing on the ground instead, She walked all the way across the lot just to pick the kid up and put her back down again instead of making lunch, and there was nothing I could do to stop it, because completing a series of pointless "Put Down" actions was deemed a higher priority than the player assigned action to feed the children was. Even resetting the sims doesn't work. The "Put Down" action comes back immediately after resetting and can't be canceled. This should not be happening. 

2 Replies

Replies have been turned off for this discussion
  • khitteh's avatar
    khitteh
    Seasoned Ace
    4 years ago

    I was getting this just earlier today, sim kept obsessing over the "put down" autonomous action on a toddler who happened to be sitting in a lounge chair. It isn't even a high chair...toddler can get off a lounge chair just fine by itself...surely adults do not need to even get this urge to "rescue" toddlers from lounge chairs.

    Sim kept cancelling my manually assigned actions to try and drag themselves off to the toddler.

    I couldn't even find the "put down" action that was causing this when searching via MCCC. I have tried to nix the problematic toddler actions previously and have got rid of the pesky and completely useless "check toddler" actions which freed up my sims a ton, however this particular action appears to be immune to searches and entirely invisible.

    I agree with OP - can we please make manually assigned actions NOT get cancelled off the action list every time sim decides to do something moronic?

  • BitterBubbly's avatar
    BitterBubbly
    New Veteran
    4 years ago

    @khitteh Thank you for clicking "Me Too" on this post. I am sorry your game is affected by this bug as well. This "Put Down" obsession is the same issue that made the high chairs unusable (at least in my game) because adults would not allow a toddler to sit in a high chair long enough to be fed.

    ...and now, it happens with ALL chairs, even the little bear chairs that are supposed to be for kids. I've got 3 toddlers in my household right now, and this "Put Down" thing is a real game breaker.

    The problem began in my game BEFORE I started using mods. I, too, installed several mods trying to fix the bug. Mods improved the equally disruptive and pointless "Check Toddler" obsession, but like you said, this particular "Put Down" interaction does seem to be "invisible" even to mods like MCCC that fix sooooo many problems with the game's autonomy system.

    Sure, we could turn off autonomy, but that would kill the game for me. Some of the best moments in my story have happened BECAUSE of autonomy, so deactivating it entirely would take the life out of the game.

    On the other side of that same coin, every major problem that has occurred in my game has been because autonomy overrides player directed actions, and when player input gets disregarded in favor of autonomous actions that essentially render the game unplayable, what we've really got is not a game at all, but a very expensive cartoon.

    In my game, the "Put Down" interaction also freezes the toddlers and prevents them from carrying out assigned actions, too. I nearly had toddlers taken away over this nonsense.

    The toddler had already gotten off of the bear chair in the nursery on her own, but she could not go take her meal off the coffee table in the nursery until all the adults in the house completed the "Put Down" interaction...meaning all 4 of them dropped everything from their queues to go pick up and put down a toddler who was standing on the floor NEXT to a chair.

    ...and of course, when more than one sim tries to complete the same autonomous action, the entire game gets locked up, everyone stands around bobbing their heads, and no one does anything...but the clock keeps ticking and needs keep dropping regardless.

    When an autonomous action can't be canceled and continues to come back immediately after resetting the sim, there's literally nothing a player can do but sit and wait and hope the autonomy deadlock resolves itself before the kids starve to death.

    It's completely backwards.

    I have 4 adults and 3 toddlers in my household. "Put Down" has completely destroyed my game. In the case of the toddler who could not eat due to 4 adults being in a "Put Down" deadlock because the toddler had been sitting in a bear chair previously, I ended up having to cheat the toddler's hunger need and ultimately had to shut down the game entirely, because the "Put Down" deadlock went on for 6 sim hours and completely froze everything.

    But the autonomous actions can't be canceled. Even if you try to cancel them, the sim will complete them anyway or the same action will queue up again immediately.

    Player directed actions, though? Those get dropped consistently, usually in favor of some game breaking autonomous obsession.

    Again, completely backwards.

    I've managed to work around those obsessions for the most part, largely thanks to MCCC, but because "Put Down" is "invisible" I haven't found a way to stop it, and it completely takes over (and destroys) my game.

    Again, this bug happens without mods, too. It began before I started using mods, and stuff like this is the reason I resorted to using mods to begin with...but unfortunately, "Put Down" is unstoppable, even by MCCC, so houses with toddlers are basically unplayable if you've got any kind of seating on the lot.

    I decided last night that next time I launch the game, I'm going to go ahead and age my toddlers up early so my game will be playable again. I've been battling the "Put Down" bug to no avail for months now, and I've had all I can take. I just want to be able to play again.

    It's truly a shame. I've been playing since Sims 2, and the TS4 toddlers are by far the best the franchise has ever developed (and are actually my favorite lifestage in the game) but the "Put Down" nightmare destroys that and makes the game impossible to play. ☹️

    I know there were a few patches that affected chairs a while back. My guess is that this bug happened with one of those patches. In my second generation, only the high chairs were affected by the autonomous "Put Down" obsession, so my Gen 2 toddlers couldn't use high chairs. Somewhat unfortunate, yes, but ultimately not a big deal.

    Now that "Put Down" has been expanded to include ALL chairs, trying to play my Gen 3 toddler households has been a game breaking nightmare. Toddler "gameplay" is nothing but "Put Down" autonomy deadlock now.

    I'd like to hope this gets fixed, but I doubt it will. Here's to hoping more players who are having this problem chime in the way you did, and one of the modders finds a way to fix it for us.

    Thanks again. 🙂

About The Sims 4 Bug Reports - Archive

This is a read-only archive of bugs previously reported on Answers HQ. Click "The Sims 4 Bug Reports" in the right-rail to browse and create new bugs.14,625 PostsLatest Activity: 2 months ago