Forum Discussion
I had a look at this, and it seems to be because there are a few interactions which have tests that disallow them to be run when the Simple Living lot challenge is present. Specifically, the following XMLs:
E882D22F!0000001F!000000000003C1FD.super_HotPot_StartCrafting_Autonomously_Oden.xml
E882D22F!0000001F!000000000003C1FE.super_HotPot_StartCrafting_Autonomously_Sukiyaki.xml
E882D22F!0000001F!000000000003C1FF.super_HotPot_StartCrafting_Autonomously_Yosenabe.xml
These interactions are entirely autonomous in nature (cannot be directed by the player) and seem to be pushed by a situation that is started by the visible interactions on the hot pot. All of them have the following code in their test_globals:
<V t="zone"> <U n="zone"> <U n="zone_tests"> <V n="zone_modifiers" t="enabled"> <U n="enabled"> <V n="blacklist" t="specify"> <U n="specify"> <L n="blacklist"> <T>258836<!--zoneModifiers_lotTrait_RequiredIngredients--></T> </L> </U> </V> </U> </V> </U> </U> </V>
Given that every test in test_globals must pass for the interaction to run, this means it will always fail when the Simple Living lot challenge is active, and thus can never be run. I did some testing, and removing this test seems to solve the problem.
Hopefully the developers will implement this fix. There is such a big focus on food and cooking in this game so I hope they can fix it. Pretty annoying to have to disable and enable the trait to use the hotpot.