This seems wrong.
The option is not missing from the menu. It’s there for unflirty sims but broken.
When I looked at the tuning files for it, I found that for unflirty sims there were no animation override references and continuation affordances associated with the potential outcomes for sims with the unflirty trait.
I made a fix mod that restores the missing parts and the interaction works normally.
So either the make out option should not be available at all for unflirty sims and hidden from the menu (which I don’t think is true because every other romance option is available); or it should be there but have working function/animation.
But you’re saying it’s by design supposed to appear in the menu, let you click on it, get immediate relationship boost but with no animation and it dropping out of the queue? I don’t think that is intentional 🤔
This is in the interaction tuning file for a regular sim using the make out social:
<U>
<U n="outcome">
<L n="basic_extras">
<V t="broadcaster">
<U n="broadcaster">
<L n="broadcaster_types">
<U>
<T n="item">134003<!--broadcaster_Reaction_WitnessedCrassAct_Unflirty--></T>
</U>
</L>
</U>
</V>
</L>
<L n="continuation">
<U>
<T n="affordance">26556<!--mixer_social_SitIntimate_MakeOut_targeted_looping--></T>
</U>
</L>
<L n="loot_list">
<T>10766<!--Gender_Preference_Loot--></T>
<T>10954<!--Loot_ForSocialsSocialMotiveMedium--></T>
<T>27854<!--Loot_Romantic_Affection_50--></T>
<T>32480<!--Loot_LTR_Romance_Medium_HighStrength--></T>
<T>37833<!--Loot_HotNHeavyCommodity_20--></T>
<T>32056<!--Loot_SocialContect_Fun_Loss_conditionalBoring_Medium--></T>
<T>24120<!--Loot_SocialContext_Romance_Gain--></T>
<T>76189<!--Loot_Commodity_CareerBenefit_Agent_Agent--></T>
<T>104567<!--loot_Relationship_Bit_KnowsIsAlien--></T>
<T>133108<!--loot_Buff_Trait_Unflirty_CrassAct--></T>
<T>133107<!--loot_Buff_Trait_Unflirty_Romance_Success--></T>
<T>154622<!--target_KnowTrait_Unflirty_Actor--></T>
<T>155126<!--Loot_KnowTrait_Unflirty--></T>
<T>195100<!--loot_Fame_CelebSocial_SuccessHighScore--></T>
</L>
</U>
<U n="weight">
<T n="base_value">2</T>
</U>
</U>
This is in the same tuning file specifying an outcome for unflirty sims - suggesting that it IS intentional for unflirty sims to be able to make out:
<U>
<L n="potential_outcomes">
<U>
<U n="outcome">
<L n="basic_extras">
<V t="broadcaster">
<U n="broadcaster">
<L n="broadcaster_types">
<U>
<T n="item">134003<!--broadcaster_Reaction_WitnessedCrassAct_Unflirty--></T>
</U>
</L>
</U>
</V>
</L>
<L n="loot_list">
<T>10766<!--Gender_Preference_Loot--></T>
<T>10954<!--Loot_ForSocialsSocialMotiveMedium--></T>
<T>27854<!--Loot_Romantic_Affection_50--></T>
<T>11036<!--Rel_Gain_Small--></T>
<T>10900<!--Loot_LTR_Romance_Small--></T>
<T>23798<!--Loot_FlirtySocialCommodity_10--></T>
<T>32056<!--Loot_SocialContect_Fun_Loss_conditionalBoring_Medium--></T>
<T>24120<!--Loot_SocialContext_Romance_Gain--></T>
<T>76189<!--Loot_Commodity_CareerBenefit_Agent_Agent--></T>
<T>104567<!--loot_Relationship_Bit_KnowsIsAlien--></T>
<T>133107<!--loot_Buff_Trait_Unflirty_Romance_Success--></T>
<T>154622<!--target_KnowTrait_Unflirty_Actor--></T>
<T>155126<!--Loot_KnowTrait_Unflirty--></T>
<T>133108<!--loot_Buff_Trait_Unflirty_CrassAct--></T>
<T>9792<!--loot_Buff_Remove_Flirty--></T>
</L>
</U>
<U n="weight">
<T n="base_value">3</T>
</U>
</U>
</L>
<L n="tests">
<L>
<V t="test_set_reference">
<T n="test_set_reference">188306<!--testSet_FlowerArrangement_FaithfulTulipScent_ToFaithfulReceiver_Faithful--></T>
</V>
<V t="trait">
<U n="trait">
<E n="subject">TargetSim</E>
<L n="whitelist_traits">
<T>132589<!--trait_Unflirty--></T>
</L>
</U>
</V>
<V t="test_based_score_threshold">
<U n="test_based_score_threshold">
<T n="test_based_score">24565<!--scores_socialoutcomes_romance--></T>
<U n="threshold">
<E n="comparison">GREATER_OR_EQUAL</E>
<T n="value">11</T>
</U>
</U>
</V>
</L>
<L>
<V t="test_set_reference">
<T n="test_set_reference">188306<!--testSet_FlowerArrangement_FaithfulTulipScent_ToFaithfulReceiver_Faithful--></T>
</V>
<V t="trait">
<U n="trait">
<L n="whitelist_traits">
<T>132589<!--trait_Unflirty--></T>
</L>
</U>
</V>
<V t="test_based_score_threshold">
<U n="test_based_score_threshold">
<T n="test_based_score">24565<!--scores_socialoutcomes_romance--></T>
<U n="threshold">
<E n="comparison">GREATER_OR_EQUAL</E>
<T n="value">14</T>
</U>
</U>
</V>
</L>
</L>
</U>
The unflirty version has it's own special loot specifically for unflirty sims, but it is missing the continuation affordance to go into a the makeout kissing loop, which is why the interaction just drops out of the queue and ends abruptly for unflirty sims. Similarly, the fail outcome for unflirty sims is missing the animation reference for a make out fail.
I hope this proves that this bug is real.