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Veemo8's avatar
Veemo8
Rising Adventurer
9 months ago

[IL] Mermaid ghosts created in CAS don’t default to mermaid grave

Product: The Sims 4
Platform:PC
Which language are you playing the game in? English
How often does the bug occur? Every time (100%)
What is your current game version number? 1.110.265.1030
What expansions, game packs, and stuff packs do you have installed? All expansion, game and stuff packs
Steps: How can we find the bug ourselves? Create a mermaid ghost in CAS
What happens when the bug occurs? Mermaid has a normal grave by default.
What do you expect to see? The mermaid to have the new mermaid grave as a default.
Have you installed any customization with the game, e.g. Custom Content or Mods? Not now. I've removed them.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. The October 22, 2024 patch that gave mermaids their new tombstone.

Since the new update mermaid ghosts created in CAS have not defaulted to using their new tombstone. I created a vampire ghost and a mermaid ghost to discover this, the vampire has his vampire grave, but the mermaid has a regular sim grave by default.  This only affects mermaids in terms of life states.

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  • @Veemo8 This only happens when you make a ghost mermaid from cas, if they die naturally they will recieve the new mermaid one, I tested other occults and from cas they get the right tombstone, hopefully this can get fixed. Could you possibly adjust the title to reflect it only happening from cas?
  • Anonymous's avatar
    Anonymous
    9 months ago
    @Veemo8 I just tested this in my game and the only method I've found to replicate this is when making a mermaid ghost via CAS. During gameplay and having the Sim die the mermaid urn/tomb was generated. So it seems to only happen when making the mermaid a ghost in CAS.
  • EgonVM's avatar
    EgonVM
    Seasoned Ace
    9 months ago

    Interesting... The gravestone was added in the same update after all, so... Why did that happen...

    Anyway, added this to the list. For now, "Display As..." interaction is the main workaround for this.

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