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SqueamishNerd's avatar
SqueamishNerd
Seasoned Ace
6 years ago

[OPEN] Both Uncomfortable and Happy Moodlet from Eating Harvetables

Product: The Sims 4
Platform:PC
Which language are you playing the game in? Svenska
How often does the bug occur? Every time (100%)
What is your current game version number? 1.63.133.1020
What expansions, game packs, and stuff packs do you have installed? All expansion packs, Dine Out, Vampires, Parenthood, Jungle Adventures, Strangerville, Realm of Magic, Luxury Party Stuff, Kids Room Stuff, Holiday Celebration Pack, Grim's Ghoulish Guitar.
Steps: How can we find the bug ourselves? Eat something harvestable when being off the grid.
What happens when the bug occurs? The sim gets BOTH an uncomfortable moodlet and a happy moodlet. The former because of "nature's revenge" and the latter because of "living off the land".
What do you expect to see? No uncomfortable moodlet, because it doesn't make sense at all that they added this for sims living off the grid. And also they shouldn't get both an uncomfortable moodlet and a happy moodlet from just doing one single thing.
Have you installed any customization with the game, e.g. Custom Content or Mods? Never used.
Did this issue appear after a specific patch or change you made to your system? Yes
Please describe the patch or change you made. Patch 95, 1.63.133.1020

How on Earth did someone think it was a good idea for sims to become uncomfortable by eating fruits and vegetables off the grid? So now sims living off the grid HAVE TO own a fridge, and they also HAVE TO own a counter if they don't want to not get uncomfortable for eating too many quick meals, or they HAVE TO own a grill.

Also, the sims shouldn't get both an uncomfortable moodlet and a happy moodlet for doing one single thing, that's the actual bug. The new moodlet should be the one removed, in my opinion, because it doesn't make sense at all.

I have a sim basically living in a shed, she only owns a bed, a shower and a toilet, and she plants harvestables and she has bees. Is she supposed to only eat honey? I mean, fruits and vegetables ARE food.

Don't get me wrong, I love this patch, I really do, they added so much good stuff(!) ❤️ I really appreciate it and they did a good job and fixed so many bugs. But, sorry, this specific change to make sims living off the grid not being able to eat what they harvest is probably the most stupid change I've ever seen in The Sims 4. 👎

Both "Nature's revenge" and "Living off the land" from eating harvestable.

Edit By Crinrict:Added Tag to Title

(Removed som all caps texts - lets write with your indoor voice) - Atic 

18 Replies

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  • SqueamishNerd's avatar
    SqueamishNerd
    Seasoned Ace
    6 years ago

    @DonroaAkashuThe sage and basil both had magnificent quality.

    Lot Traits:
    - Off the Grid
    - Great Soil
    - Creepy Crawlies

    CAS Traits:
    - Cheerful
    - Loves Outdoors
    - Vegetarian
    - Collector

    Ambition Reward Traits:
    - Naturalist
    - Laid-Back
    - Museum Patreon
    - Appraiser

    Satisfaction Reward Traits:
    - Super Green Thumb
    - Shameless
    - Always Welcome
    - Carefree

  • kusurusu's avatar
    kusurusu
    Seasoned Ace
    6 years ago

    @StarryMightBG/action/randomWeightedLoot_OffTheGrid_ConsumeHarvestable (requires XML extractor):

    Spoiler
    <?xml version="1.0" encoding="utf-8"?>
    <I c="RandomWeightedLoot" i="action" m="interactions.utils.loot" n="randomWeightedLoot_OffTheGrid_ConsumeHarvestable" s="235125">
      <L n="random_loot_actions">
        <U>
          <V n="action" t="buff">
            <U n="buff">
              <U n="buff">
                <V n="buff_reason" t="enabled">
                 <T n="enabled">0x23CE1143<!--String: "(From Eating Harvested Fruits or Vegetables)"--></T>
                </V>
                <T n="buff_type">235233<!--Buff: buff_Object_OffTheGrid_Consume_LivingOffTheLand--></T>
              </U>
            </U>
          </V>
          <U n="weight">...</U>
        </U>
        <U>
          <V n="action" t="buff">
            <U n="buff">
              <U n="buff">
                <V n="buff_reason" t="enabled">
                  <T n="enabled">0x23CE1143<!--String: "(From Eating Harvested Fruits or Vegetables)"--></T>
                </V>
                <T n="buff_type">235232<!--Buff: buff_Object_OffTheGrid_Consume_NaturesRevenge--></T>
              </U>
            </U>
          </V>
        </U>
        <U>
          <V n="action" t="actions">
            <T n="actions">237016<!--LootActions: loot_Buff_EatHarvestable_OffTheGrid--></T>
          </V>
        </U>
      </L>
    </I>
  • SqueamishNerd's avatar
    SqueamishNerd
    Seasoned Ace
    6 years ago
    @kusurusu Okay, so if I understand the code correctly sims who are Survivalists or One with Nature have a probability multiplier of 4 to get the good buff, and sims who are Freegans, Green Fieds, Loves Outdoors or Clumsy have a probability multiplier of 2 to get the good buff, and sims who are Neat, Perfectionists, Snobs or Squeamish have a probability multiplier of 0.5 to get the good buff. Though, what's the original probability when a sim doesn't have any of these traits? Is it 0.1 (i.e 10%)? That would make the Survivalists or One with Nature a 40% chance to get the good buff, Freegans, Green Fieds, Loves Outdoors or Clumsy a 20% chance to get the good buff, and Perfectionists, Snobs or Squeamish a 5% chance to get the good buff. Though, in the beginning of the code it says something about 1.0, what would that mean? I thought the result should be 0 or 1 for good or bad buff, but it was some years since I programmed anything, so I can be completely wrong.
  • SqueamishNerd's avatar
    SqueamishNerd
    Seasoned Ace
    6 years ago

    Maybe the double moodlets have something to do with that my sim ate specifically basil or sage, since I've seen that there's another bug with specifically basil and sage, the bug where the basil and sage bushes shrink and look like "seeds" after harvesting.

    I don't remember if my sim ate basil or sage, because I went to give her one of them and was about to give her the other one when I noticed that she had gotten both an uncomfortable and a happy moodlet. Basil and sage were in the top of the inventory, and I just usually have her to eat whatever harvestable that are visible in the inventory at that specific moment. I remember that those two were visible at that moment, because she just harvested them and their bushes turned into "seeds", but I don't remember which one I told her to eat. Tough, if it has anything to do with the other bug it shouldn't matter which one she ate.

  • amoeller87's avatar
    amoeller87
    6 years ago

    I've had both the positive and negative moodlets as well, but I think they came at separate times, but ended up overlapping. My sim was also living off the grid. Most of the time when I ate harvestables, it was a mix of mushrooms, apples, carrots and onions. So more than likely one would give a negative, another positive, a third might give me that one with the broccoli icon, and a forth might not do anything.

    While I'm not totally against these moodlets, I feel the negative one comes up way too often. And why would your lot being on the grid cause you to not get these moodlets? How would eating fresh harvestables be any different whether you have power on your lot or not? Is this a glitch or a failed attempt to add difficulty to the game?

    I initially thought that the negative moodlet was a case of only eating fresh harvestables. So I mixed in cooking food on a Bonfire and the Jungle Adventure barrel grill, but as soon as I ate another fresh harvestable, there was that stomach turning moodlet. The Jungle Adventure outdoor open air toilet was not always close enough, because you could no more than just walk out of the bush, and the bladder bar would be back down into the red.

    An every once in a while occurance of this would be fine, but Every Day?

  • I completely agree!
    For me this has ruined gameplay for my current household (been doing the history challenge and am still in the prehistoric era) as my sims are having to run to the toilet almost every time they eat a harvestable (which is 60% of their meals, more if it’s stormy or freezing and cooking fish isn’t possible), and the bladder timer reduces so rapidly it makes it even more ridiculous.

    Wishing I hadn’t installed the update so soon. Guess ditching the challenge is on the table. Pretty bummed.

  • Crinrict linked me to your post as I'm experiencing something similar but not exactly the same. My Off Grid Sims get no buffs, positive or negative, from eating harvestables. When I turn the lot trait off, they get the +1, +2 or +3 Happy as normal depending on the quality of the fruit or veg. When the lot trait is on, they get nothing. This is making playing as a survivalist very hard, as pre-patch I relied on high quality fruit and veg to keep the Sims happy (especially toddlers!).

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