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FYI I had this exactly problem - but I have a whole bunch of custom CC. I don't know if it's the same issue but from what I could see it was items incorrectly tagged as Uniform_Towel.
I fixed this for myself with a simple XML tuning change:
posture_RanchNectarMaker.PostureTuning
<L n="filter_flag"> <E>USE_EXISTING_IF_APPROPRIATE</E> <E>USE_VALID_FOR_LIVE_RANDOM</E> <E>KEEP_EXISTING_PARTS_NOT_BEING_UPDATED</E> </L>
Replace with:
<L n="filter_flag"> <E>USE_EXISTING_IF_APPROPRIATE</E> <E>USE_VALID_FOR_LIVE_RANDOM</E> <E>KEEP_EXISTING_PARTS_NOT_BEING_UPDATED</E> <E>USE_DEFAULT_PARTS</E> </L>
That extra line seems to force the outfit generation for the nectar maker to use the default socks and shoes for the Towel situation. I.e. nothing.
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