@SilentKitty I haven't thought out all the details yet, I just wrote down the ideas I had, but I'm sure there are ways to make the certain aspects of ghosts optional. I would imagine that anyone that would buy the pack would like ghosts, and the updated ghosts won't be in their games unless they buy it. :D
My thought was that psychics could learn different ways to repel or invite ghosts on lots - I guess you could have a lot trait aswell, if you don't want to do the psychic part. The good and bad ghost idea needs some pondering for sure, but I imagine that having a sort of afterlife aspiration-like goal for ghosts and a modus operandi for them would make it enjoyable to play them.
I was thinking that all ghosts have the scare need, but the scare need for good ghosts goes down very slowly. Do you have any ideas for possible ghost needs? Maybe there could be a corresponding ghost need that reflects the possible good things ghost wants to do, but I haven't thought of an option yet. What's the opposite of haunting? Some sort of positive protection maybe?
Maybe ghost needs need to be even more simplified, I'll think about it. :)