Forum Discussion

trgg9999's avatar
7 years ago

any ideas for house improving?

Hey, I would like to ask about possibilities, your ideas of improving this house, I am sure that better project is possible. Currently game is hardly playable, FPS are fine but it takes very long time before sims start to make any actions or before any object is marked with mouse. I was thinking about deleting repetitive rooms and making only one of each kind to reduce number of objects on map. House is designed for living of 8 sims family and generate income from guest rooms that can be rent for sims from outside (it's only imagination, family income is generated from trait that adds 5% of money each week). Many areas are unfinished and it seems hard to accomplish because of performance drops (average settings and laptop mode on PC stationary computer with core i7, 32 GB RAM, GTX780)

full house picture - terrain is bounded by walls, outside is unfinished area that is meant to be underground changing gardens, house is divided into sections: owners rooms, employees rooms, guests rooms, maintenance staircases and elevator shafts
Spoiler
https://i.ibb.co/pr6LT4J/1main.png

full pictures of floors
photo 1: ground floor consists of owners private kitchen, dining room, living room, inspiration room (in one space), confidence room, concentration room, owners private stairs, gym, luxury bathroom
photo 2: first floor consists of kitchen for owners and A grade guests rooms, owners dining room, owners bedrooms (classic red, red/white, blue, yellow)
photo 3: second floor consists of employees rooms, employees living room, library, owners meeting room
photo 4: third floor consists of employee quarters, A grade reception and dining room, A grade guest rooms
photo 5: first basement floor consists of B grade reception and dining hall
photo 6: third basement floor consists of C grade reception, dining hall and open space
Spoiler

1. https://i.ibb.co/fv4vFsB/2ground.png
https://i.ibb.co/jMZtf4L/3first.png
https://i.ibb.co/h1GDjW9/4second.png
https://i.ibb.co/RQjSKxY/5third.png
https://i.ibb.co/9Z1HL00/6firstbasement.png
https://i.ibb.co/qmzH2N8/7thirdbasement.png

owners rooms
photo 1: blue bedroom
photo 2: classic red bedroom
photo 3: library, meetings room
Spoiler
https://i.ibb.co/wcj3xw6/8bluebedroom.png
https://i.ibb.co/Ms1S7YN/9classicredbedroom.png
https://i.ibb.co/1JhnPhz/10librarythrone.png

guests rooms
photo 1: A premium grade (bedroom with private bathroom)
photo 2: A grade
photo 3: B grade
photo 4: C grade
photo 5: C grade - open space
Spoiler

1. https://i.ibb.co/Q6HQ2rZ/11-Apremium.png
2. https://i.ibb.co/Nxrmncr/12A.png
3. https://i.ibb.co/z7ZWpvD/13B.png
4. https://i.ibb.co/tmGhyPY/14C.png
5. https://i.ibb.co/591wmJ9/15openspace.png

9 Replies

  • Your build is so very grand and detailed! :) It looks very nice! Very nice layout and design of each level! Very nice furnishing of many of the rooms. The exterior design of the building also looks very nice.
  • thanks for kind words!;) I rather thought that it's very far from perfect, nice to see that at least these finished parts look acceptable for others. Currently sims are spending more time walking between rooms than doing something, apparently they choose randomly which appliance they are going to use, although it's not problem now due to trait that adds interest rate. I'm looking for some performance advices and possibilities of improving, maybe some users were constructing similar houses (many floors and big rooms)
  • The more objects you have in a build that Sims can use the laggier your game will get.
    My sugestion is to make less but bigger guest rooms. That will remove quite some beds. You won't have that many Sims at the same time on the lot anyway.
    Also the raised beds in the last two pictures wont be usable that way, so you can delete those as well.

    In the dining rooms you could put the tables further away from each other. Leaving more room to walk around.

    That aside, it's really a gorgous house
  • Agree with crysk: there's tons of stuff you would be better of after getting rid off. The pictures give an image of lavish, grand hotel, instead of a private home - even if we'd talk about a castle! The house is beautiful outside, however. Since you can't possibly run anything close to that in the game (meaning what sims are actually capable of doing, household and party sizes etc.), I'll list my opinion below:

    - Nothing wrong having gigantic rooms but you have to be extra clever with furnishing to maintain a playable lot.
    - If you want to make your lot shareable, I'd focus on making it playable and after that going artistic/creative: atm. there are so many kitchen appliances that playable sims will spend most their lives running back and forth that huge house as their AI isn't sophisticated enough that they would even consider using an object that is closest... nope... usually they go to the farthest. Have only 1 usable fridge and 1 stove - if you want to have more for show.. try "bugging" them by hiding something withing them that prevents their usage. I don't know what possibly does it so you just have to try out.
    - If I was you, I would make the underground levels smaller and leave more room for outdoors.
    - Would delete all those small bedrooms except maybe 8.
    - Would leave only about max 4 employee rooms.
    - I'd either use longer dinner tables with couple grid squares between them or the regular dining tables (you're currently using), leaving more grid sq. in between or put fewer chairs (i.e. instead 4 chairs, only use 2 per table and it'll leave a sq. either side empty (could put a serving plate there or a decorative object; either way, it's half less objects than you have now).
    - If you put stuff in middle of the room, it looks fuller than, if you place most items along the walls.
    - Make the hallways/corridors 3 sq. min. wide, so you can use carpet flooring in the middle to give a look as if having a long runner instead using rugs from objects. Best would be 4 to 5 sq. wide, where 2-3 sq from the middle would be carpet flooring and both sides have 1 sq. i.e. wood flooring. The wider corridors also efficiently eat up more space so you don't have to have so many quest bedrooms.
    - Appearance of not so empty hallway/corridor: you can place a chair or two or love-seats, some paintings and/or houseplants, end tables with lamps (or floor lamps) or statues to give the space some interest. As long as you don't clutter it as the idea is to reduce the amount of objects you currently have.

    Will have to continue later, if I come up with some more suggestions, but now I just simply have to make a dinner.
  • Thanks Gwiniel, I am during introducing of your advices, it was quite sad to delete all these rooms that I previously copied to fill each floor, but it's only my fault because I overrated my computer possibilities. Although it's also more playable after making more space on my SSD drive and removing some unused software, but still my task manager shows that only 30% of CPU and RAM was used during performance drops (worst were during making new room or painting walls) so I don't know what is happening with other 70% of my computer's power. I deleted objects from rooms and used black wall/floor painting so it's impression of lights turn off, also it's easily visible that particular area is finished and not developed further, instead I kept one room of each kind and will try to make these more detailed. I deleted half of lights sources, it's darker than I wanted, but most likely has positive impact on performance. Broad corridors look better:) thanks for your kind words about house, although from what I see above, even castle would be not good word:D I will keep on deleting repetitive areas and developing these that can be made unique in some way. Would be great to read more good advices like above:)
    A grade areas after deleting rooms
    Spoiler
    https://i.ibb.co/hRNT84x/new-look.jpg

    Kitchen for owners and A grade guestrooms (my sim went there to use fridge, although they have this one for 14k $ in their living room:D )
    Spoiler
    https://i.ibb.co/gRHfdS5/002kitchen.jpg

    B grade dining hall after reducing number of lights, chairs and tables
    Spoiler
    https://i.ibb.co/6FHbQ3t/003-Bdining.jpg

    how it started - terribly look of same house from one of early saves (23 december 2018) :)
    Spoiler
    https://i.ibb.co/JyTQsv4/start1.jpg
    https://i.ibb.co/YLndMmc/start2.jpg
  • That build is completely massive.

    How many floors do you have in there? You could try to make the build itself smaller and enlarge the garden part. Maybe add a pool instead of having those many floors and rooms. Just a suggestion.
  • Thanks for next opinion:) yeah, it's much bigger than 8 sims family could ever use, many parts and rooms sizes, objects are rather for fun than any real use. There are 4 underground levels, one ground floor, 3 floors and roof with space things (observatory, rocket). I will think about making white section smaller, I think that it looks worse than rest of house.
  • "tg9999;c-16891758" wrote:
    Thanks Gwiniel, I am during introducing of your advices, it was quite sad to delete all these rooms that I previously copied to fill each floor, but it's only my fault because I overrated my computer possibilities. Although it's also more playable after making more space on my SSD drive and removing some unused software, but still my task manager shows that only 30% of CPU and RAM was used during performance drops (worst were during making new room or painting walls) so I don't know what is happening with other 70% of my computer's power. I deleted objects from rooms and used black wall/floor painting so it's impression of lights turn off, also it's easily visible that particular area is finished and not developed further, instead I kept one room of each kind and will try to make these more detailed. I deleted half of lights sources, it's darker than I wanted, but most likely has positive impact on performance. Broad corridors look better:) thanks for your kind words about house, although from what I see above, even castle would be not good word:D I will keep on deleting repetitive areas and developing these that can be made unique in some way. Would be great to read more good advices like above:)


    Good to hear that at least some of my advises were useful to you <3 It was very clever to have black walls/floors on the unfurnished rooms as if lights off. And yes, the wall/room building tools and application of wallpapers/floors are the biggest performance killers along with kitchen counters IF you have AUTO-countering ON. However, after the rooms have been build, wall and floor covers done, it doesn't affect the performance hardly at all... only the process of making them. Yes: lighting, shadows, texture details, number of objects (usable or not), outdoor plants (leafy trees in particular, even more so, if you have seasons pack), fountains/water sprayers are the next things consuming performance in my experience apart from the actual game play (moving sims, number of sims on the lot, pets etc). I'm not computer savvy, so I have no clue what consumes most of your performance.

    Building in Sims is always a process of try and error, troubleshoot and fix it or start over until you're so experienced and gained enough knowledge/tricks that you can build pretty much whatever you can imagine (within Sims limits).

    O', 1 more tip, although you've used it already at least on rugs: resize decorative objects, specially paintings, if you can - takes less objects to make the rooms fuller/more decorated. You can also use curtains as an accent on walls without windows as drapery.

    Happy simming :smiley:

About The Sims 4 Creative Corner

Share screenshots, stories, builds, custom creations, mods, challenges, and funny moments in our Sims 4 Creative Corner.9,382 PostsLatest Activity: 2 hours ago