Forum Discussion

ForeverRogue61's avatar
6 years ago

Arbitrary Skill Points in Create-A-Sim

In life, we start out as children and learn the basics of skills. As we grow, some skills grow faster than others, but we build on these skills. Yet if you create a Teen, Young Adult, Adult, or even an Elder Sim, you essentially create a Sim that is a child from a learning standpoint in that their skills all start at level 0. Therefore, I propose an addition to Create-A-Sim to be considered in future games; allow players creating Teen-Elder Sims to assign a predetermined amount of skill points to various skills at the start. The number of these points could vary with the age group where the Sim begins their journey.

Also, I think we should just do away with the Child skillsets and allow the seperate skills at all ages. Lumping painting, music, and dance together into one Creativity skill just seems like a step backwards to me.
  • @Masters_In_Simology
    Also, I do not know if you have the parenthood game pack, but being able to create a child or teen with a certain amount of responsibility, empathy, etc, would be helpful. Creating a teen and then having to build all those up before becoming an adult is difficult, without cheats.
  • It would be a nice addition. This is why i enjoy so much playing Generational style. The first generation is always harder, but then i get my toddlers, child and teens to gain skills and when they get to YA they're much more complex, just like in real life.
    I completely agree with you on the children skills. My latest child Sim completed the motor skill and now what? I thought it would open the fitness skill but it didn't. So he will basically keep that 10 for the rest of his childhood, instead of improving. I remember that once I had a child that completed the social skill and it opened the charisma one. So he started skilling it while at childhood.
  • @Masters_In_Simology Interesting idea
    @godfatheroz2 I agree it is hard without mods and cheats to increase your teens' empathy, responsibility etc is difficult. If you are focusing on just one trait like Responsibility it's easier because you just make them do their homework, clean up after themselves and go to school. But all of them is easier if you create a child sim then work your way to building all the traits.
  • annaliese39's avatar
    annaliese39
    Seasoned Newcomer
    I like this idea. Often I have a particular plan in mind for my sim's skills, particularly when their sim story 'starts' when they're already adults, and so I sometimes resort to using cheats. It would be nice if we could give them some skills and character values in CAS. I also wish there was a way to limit what skills specific sims gain or at least give them particular strengths/weaknesses that make them easier/more difficult to gain. For example, one of my sims is meant to have poor language skills, and I'm constantly having to cheat his charisma skill down. It just seems silly to me that he is able to become such a smooth talker simply through casual conversation rather than actively working on it.