Generation One – Black
You were always the “bad boy”, when it was time to leave home you chose to start fresh with nothing but your wits, swagger, and attitude. You love having someone at your beck and call, but only on your terms. Bars are great places to meet potential flings, so you like to hang out at the one at the local bowling alley. You never want to be tied down by anyone, so a wife and kids isn’t for you.
Traits – Kleptomaniac, Hates Children, Noncommittal
Aspiration – Chief of Mischief
Career – None
Skill to max - Bowling
Generation Rules -
Move your sim into any empty lot and reduce money to zero.
Own a retail store that only sells good that you have stolen.
Have at least two lifelong enemies.
Never celebrate holidays.
Have a long-term partner, cheat with at least two other sims, never move in with partner/fling.
Have only one child (with long-term partner) and interact with the child as little as you can.
Build the mother of your child a two-story house worth at least 80,000 simoleons on your home lot before your child ages to teen.
(Hints - Buy your retail lot as soon as possible. Once purchased, clear everything but the mailbox off of your home lot and then live on the retail lot. To make your home lot bills zero, give it the Off the Grid lot trait. Every few days go back through the museums and replace things that you have stolen. If not, you'll run out of things to swipe.)
Generation Two – Gray
Your father was never around, and your mother resented you for it. Your mother marries a new love when you become a teen and she becomes pregnant right away. Your mother kicks you out of the house as a teen with nothing, as she says you will be a bad influence on the new baby because of your father. The only thing your father gives you when you are kicked out is 2,000 simoleons, and the phone number of one of his “associates”. You never date as you see what relationships have done to your family, but you long to be a good parent. You prefer to spend your time reading and by the water instead of with others. You struggle to get by your whole life, but you are determined to do it on your own.
Traits – Gloomy, Unflirty, Bookworm
Aspiration – Public Enemy
Career – Criminal/Boss Branch
Skill to max – Fishing
Traits – Insensitive, Argumentative, Responsible
Lot Trait - Peace and Quiet
Generation Rules -
Move your sim into any empty lot worth 2,000 simoleons or less. Then reduce your household funds to what would be left if you started with only 2,000 simoleons. For example if you buy a 1,500 simoleon lot, reduce your funds to 500 simoleons.
Finish high school with an A.
Celebrate every holiday.
Never flirt, date, kiss, or woohoo.
Adopt a child aged sim.
Never have more than 2,000 simoleons in your household funds after weekly bills are paid. (Buy new furniture and upgrade your house to get funds down if needed.)
Generation Three – Purple
Your parent tried their best and living with them was much nicer than being in the orphanage, but the constant struggle for money always worried you. You are determined to prove that you aren’t the “poor orphan kid” anymore. To prove that, your house will always be clean and filled with new stuff, and you’ll use your family “connections” to your advantage. You always wanted what you didn’t have so you find a great partner, the fact that they are married with a child doesn’t stop you from getting what you want. Can move out as a teen if generation two finishes before they age up to young adult.
Traits – Materialistic, Self-Assured, Neat
Aspiration – Social Butterfly, Fabulously Wealthy
Career – Secret Agent/Villain Branch
Skill to max – Handiness
Traits – Responsible
Generation Rules -
Move your sim into any empty lot worth 2,000 simoleons or less, and then reduce money to zero.
Finish high school with an A if moved out as a teen.
Romance a married sim with a child. Get them to divorce spouse and then move them and child into your household. Leave all of your new partners household funds with the ex-spouse for alimony.
Have spouse join and max Culinary/Chef Branch career.
Buy at least one new household object a week.
Complete Mansion Baron Milestone II - The Great Landscaper.
(Hint – Get the woodworking schematic from the large wooden camping mascot sculpture located in Granite Falls and a yard sale table.)