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latenel's avatar
7 years ago

Bad to Good Legacy Challenge

My 14-year-old daughter and I came up with this challenge after not finding one that we 100% clicked with. She loves color-based legacies, and I like challenges like Rags to Riches, so we came up with the Bad to Good Legacy Challenge. Play tested through gen 9, and I just started gen 10.

I have all packs and this challenge uses Bowling, Get to Work, Get Famous, City Living, Parenthood, Spa Day, Outdoor Retreat, Seasons, and Pets. I could be missing some, so let me know if I have not listed one used in the challenge.

I don’t enjoy scoring in challenges, so I have no scoring system. If you want to score your challenge, you may incorporate one if you wish.

Rules –

Each generation is considered complete when you max the career, complete the aspiration, max the additional required skill/skills, and finish all of the other generation requirements. Only then you can move out the heir and begin their generation. Once the heir is moved out, remove the previous generation from your played households list. Heirs may also have required childhood aspirations to compete, traits to gain, and jobs to have. Make sure you are tracking these as well.

Start with a male Young Adult sim from CAS. No specific occult sims are called for in the challenge, but if you want to use them that’s up to you.

Heirs can be any gender or occult unless the generation (1 and 5) specifically calls for a gender.

Your sim's partner/spouse can be anybody - a random sim, a premade sim, a sim you create, or a sim you download. Unless specified either way in a generation, you can marry your partner or not. Unless required by a generation, the partner/spouse can have any career.

Only generations 1, 5, and 10 require natural born children, generation 2 requires adoption, and generation 3 requires adopt as care dependent. All other generations can have heirs how ever you like. (My gen 7 ended up being the much younger half-sister of gen 6. Due to MCCC his mom had another child right before she aged up to elder and when the mom passed gen 6 took her in.)

As long as a generation does not require a specific number of children you may have however many you wish.

Pets are required for generations 4, 5 and 9. All other generations may have them if you wish.

Lifespan can be normal or long.

You can change aspirations at any time, as long as the generation specific one gets finished before you move on to the next generation.

Your sim can live in whichever world you want, other than generations 4, 5, and 8. You can move whenever and as many times as you like as long as you can afford it.

Unless stated for a generation, opt sims out of the spotlight.

Any reward traits you can earn/purchase are fine and encouraged.

Your lot can have any traits you wish, and you may change them at any time unless they are required by the generation.

Clubs are fine for skill building but not for earning money. You can use club points for whatever perks you want.

Cheats –

You can reset a stuck sim or sims.

No money cheats other than to set your funds to a generation specific amount. To do so use control+shift+c, then type money amount (example - money 5000), then hit the enter key to set it.

cas.fulleditmode and bb.moveobjects can be used at any time, freerealestate on can be used in specified generations.

Custom content for appearances is fine.

I fully recommend MC Command Center to keep your town growing. I also used the autopay bills and the turn the monster under the bed off commands within it.

You will need a way to cheat a pregnancy for one of the generations.

As is standard – you should not use other cheats/mods that give you an unfair advantage at this challenge over other players.

General Tips –

I highly encourage you to give all toddlers the independent trait. They can potty train themselves from the get-go.

Clubs are your friend! You can build skills very easily and the “networked club” perk really helps in careers/getting promoted. You can also pass the club from generation to generation thus keeping all the perks and points earned. To do this ensure that the next generation heir is in the club, then have the current generation club leader remove all club members except for the heir. As the heir is the only one left in the club, they automatically become the club leader. You’ll need to add at least one more member to the club for it to function.

Pay attention to which skills your next heir will need for their generation and start building them early. For example, generation 4 needs charisma for their path, so start working on it while they are a teen.

The responsibility trait is great. It helps sims move up in their career quickly, as they always “work hard” and they get promoted faster. This is also the easiest trait that I have found to max. Just have the kids do their homework and extra credit homework each day and go to school on time.

15 Replies

  • sounds a lot of fun - like a lot of challenges it will force me out of my comfort zone to explore game aspects I avoid (and then find out that I shouldn't have because they can be the most interesting play of all).
  • @Becka28 That is very true. I saw a lilsimsie Let's Play of Rags to Riches with the retail store and klepto trait. I'd never used that trait or the retail stores, and it was very fun.
  • "latenel;c-17178937" wrote:
    Generation One – Black

    You were always the “bad boy”, when it was time to leave home you chose to start fresh with nothing but your wits, swagger, and attitude. You love having someone at your beck and call, but only on your terms. Bars are great places to meet potential flings, so you like to hang out at the one at the local bowling alley. You never want to be tied down by anyone, so a wife and kids isn’t for you.

    Traits – Kleptomaniac, Hates Children, Noncommittal
    Aspiration – Chief of Mischief
    Career – None
    Skill to max - Bowling

    Generation Rules -

    Move your sim into any empty lot and reduce money to zero.

    Own a retail store that only sells good that you have stolen.

    Have at least two lifelong enemies.

    Never celebrate holidays.

    Have a long-term partner, cheat with at least two other sims, never move in with partner/fling.

    Have only one child (with long-term partner) and interact with the child as little as you can.

    Build the mother of your child
    a two-story house worth at least 80,000 simoleons on your home lot before your child ages to teen.



    The bits in bold are confusing me. How would a house I build on my home lot be for the mother of my child, if she doesn't live with us (and never can) and her and the child live elsewhere?
  • Since I'm not sure how the challenge was meant to handle my concerns above, I went ahead and tweaked the generation 1 goals and rules. Dad got all three of his women pregnant. They all did end up having girls and we held a poll and determined the "heir".

    The heir and her mother moved into the house that my founder built (worth over 100,000) and while the heir was a toddler, Dad and Mom lived "together" (while he was still seeing the other two mothers and about 4 other females, too. He likes to get around).

    As a child, Dad moved asked Mom to just be friends, and he moved to his studio apartment above his retail store and he went back to romancing his women.

    Waiting on the heir to age to teen so she can move out, though I will be switching back to her and Mom and having Mom find a new love and get married (that way it'll play in with Generation 2's story).
  • "DivieOwl;c-17438012" wrote:
    Since I'm not sure how the challenge was meant to handle my concerns above, I went ahead and tweaked the generation 1 goals and rules. Dad got all three of his women pregnant. They all did end up having girls and we held a poll and determined the "heir".

    The heir and her mother moved into the house that my founder built (worth over 100,000) and while the heir was a toddler, Dad and Mom lived "together" (while he was still seeing the other two mothers and about 4 other females, too. He likes to get around).

    As a child, Dad moved asked Mom to just be friends, and he moved to his studio apartment above his retail store and he went back to romancing his women.


    I came up with a different solution to this problem, since I also couldn't figure out how to deal with the conflict. Figure I'll post it here in case anyone else is struggling with it.

    I had the dad date around for a little bit, while he ran the shop and burglarized local houses and art galleries/museums. When he'd made enough money, I built the required 2-storey house and then chose one of his flings as the future mother and had them try for baby.

    Once it was obvious that the mom was pregnant, I had the dad ask her to be his girlfriend, but they never got engaged or married, When the baby was born, I merged the households so mom and baby could live in the house, but I mostly played the dad at the shop (to keep the families separated) through the heir's baby and toddler years. The dad has several affairs with other Sims during this time.

    Once the heir became a child, I started playing her household pretty much full-time by sending the dad to the shop and then switching control back to her or her mom. But dad kept coming home every half-day or so, and I got tired of interrupting what my heir was doing to send him to the shop again, so I ended up sending him on vacation in Granite Falls until the day of the heir's birthday.

    Dad, mom, and mom's live-in boyfriend were all guests at the heir's birthday party. As soon as she aged up, mom got down on her knees and proposed to the boyfriend. Dad got furious with her and immediately broke up with her. (I sent him back on another 1-day vacation to get him out of the house.) Mom and boyfriend eloped, and immediately tried for baby. When mom started showing the next day, she kicked the gen 2 heir out of the house and I switched to playing only her.

    (After a couple of days, MCCC made the dad marry one of his alien former-flings and I moved them into an empty house together. They currently have a green-skinned child together, so I guess I'm SOL for my realistic gameplay with this challenge!)

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