Forum Discussion
10 years ago
“And finally we arrive at where we currently are in Sim history, the Modern Day. Since this is the time we all live in, not much can be said that is not already known. However, the origins of things we take for granted might not always be obvious, and could surprise and interest you.”
When entering this Era, go into build mode and rebuild your house in a Modern style, making sure that it adheres to the rules of this Era. You may also, if you want to, replace other lots and households in your neighbourhood with ones in a Modern style. You may either create them as you go, or place them from the Gallery.
If you decide to create new lots and/or households, consider sharing them on the Gallery using the #HistoryChallenge tag, so that others may add them to their game.
This Era, and the challenge, ends when the Sim who started the Era either dies or becomes an Elder, whichever comes first. After this point, no more goals can be completed.
RESTRICTIONS
- Aspirations
“With so many options laid out before them, it should be no surprise to see Sims of this Era dedicate their lives to all sorts of things imaginable.”
Sims may now have any aspiration. - Careers
“The occupations that Sims take on in modern times are as diverse and widespread as the Sims themselves, making this a truly interesting Era to live in.”
Sims of both genders may now join any career. They may also now sell anything that can be sold, and may now hire any number of employees for their personal store. - Romance
“Romantically, we have calmed down somewhat from previous Eras, while at the same time becoming far more open and accepting.”
Sims may no longer have lovers outside of their marriage. Same-sex marriages are now allowed. - Objects/Furniture
“The Modern Day has brought on an uncountable amount of new inventions and technologies, particularly since the invention of the computer.”
Sims may now buy and use all objects and furniture, except those forbidden by the challenge-wide rules. - Other Rules
“The trend of dedicating buildings to certain purposes has by no means diminished with the transition to the Modern Day, as we keep seeing new, interesting places every day.”
You may now place any venue in your chosen World, and Sims may visit them freely.
GOALS
- Reach level 10 Logic, Programming and Rocket Science skill on the same Sim – 1 points
- Have 5 different Sims reach the top level of their career and complete their aspiration – 2 points
- Have a Sim spend an entire day playing games on a computer - 2 points
A day is 24 Sim hours. Food- and toilet breaks are allowed. - Have a Sim successfully Hack Supercomputer - 2 points
- Have a Sim meet the ghost of one of your Ancestors – 3 points
If your Ancestors' ghosts have been culled from the game, the Sim may instead meet the earliest ghost that still exists. In any case, the Sim must be a direct descendant of the ghost.
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