Forum Discussion
10 years ago
Depending on your play style, where you begin your challenge, and what mode you have chosen to play, you may find yourself wanting more variance to this challenge (or perhaps you just want to play Ultra Super Hard Mode). To this end, I have included two flavors of additional, optional outcomes. These outcomes may be rolled for using a 6 sided die or an online randomizer.
1. While harvesting wild plants, you encounter a child. The child is also an orphan and convinces you to take him or her in. Go into CAS and add one child of either gender to the household. Roll for his or her traits. This child is subject to the trait specific rules.
- If playing the challenge normally, you still win the challenge when your sim’s sibling ages up to young adult.
- If playing Hard Mode (Option 1), this child must reach young adulthood to win the challenge.
- If playing Hard Mode (Option 2), normal rules for this mode apply. You must have the house described above and this child must survive.
2. Embers from your fire blow into your shelter and catch fire. Your shelter burns to the ground. Any rooms you have built (or any walls at all, if you have not built any rooms) must be deleted, along with any items inside. Remove the resulting simoleons from the household funds. If you have not built any shelter, delete all beds on the lot instead.
- If you have built a house (1 bathroom, 1 kitchen, 1 living room, and at least 1 bedroom) the fire still damages the structure but you do not lose everything. Delete the kitchen and any one room nearest to it. Ex: If you have a kitchen that is directly touching three rooms, you only need to delete one of those other rooms. Remove the resulting simoleons from the household funds.
3. At school/work, you hear of an amazing way to make money quickly – just what you need. Unfortunately, you get scammed. Remove 1/3 of your household funds (enter your funds into a calculator and divide by three, subtract that number from your funds).
4. Your sibling is very sick! You must take them to the doctor and buy medicine. Remove 300 simoleons from your funds. If you do not have 300 simoleons, subtract 1/4 of your household funds.
5. There is a huge storm with record-speed winds. All portable items* (camping gear, toys, etc) not inside a shelter with four walls and a door are blown away. Items in an inventory are safe. Delete these items and subtract the money from household funds.
- If you do not have Outdoor Retreat: A tree falls and lands on your shelter or crushes many of your possessions. Delete any shelter you have built. The items inside the shelter are safe and do not need to be deleted, however if any of these items are kitchen appliances or plumbing items, remember that they cannot be used until they have four walls surrounding them again. If you do not have any shelter, delete all beds and any chairs on the lot (benches are safe).
- *Fire pits are exempt from this. (Logically, you could just gather up some more fire wood.)
6. There is a bad plant fungus going around your town. Some of your plants have been infected! You cannot harvest any plants (wild or cultivated) for three days and must get rid of all of your infected plants. Delete your three most valuable plants. If you have three or fewer plants, ignore this step. If you have any harvestables in your inventory, you may not sell them until the three days have passed – everybody is scared of the fungus!
1. There is a bad plant fungus going around your town. Some of your plants have been infected! You cannot harvest any plants for three days and must get rid of all of your infected plants. Delete your three most valuable plants. If you have three or fewer plants, ignore this step. If you have any harvestables in your inventory, you may not sell it until the three days have passed – everybody is scared of the fungus!
2. Your sim’s sibling sees how hard your sim works. They want to help out.
- If they are a child they may take up one of these options: fishing, digging, hunting and breeding frogs.
- --- Once they become a teen, they may continue to do this regardless of what teen trait or aspiration they roll. If they roll a trait that allows them to do something else, they may do both activities.
- If they are a teen they may take up one of these options: fishing, gardening, digging and frog hunting/breeding, writing, painting, video gaming and programming.
- --- If they already have a trait allowing them to do one of these, they may now do a second OR take on household chores; they can now be directed to clean or repair objects.
3. While out digging, you find a box filled with money! Along with the money is a note that reads, “Congratulations! You win the scavenger hunt!” Add 1000 simoleons to your household funds.
4. While harvesting wild plants, you encounter a child. The child is also an orphan and convinces you to take him or her in. Go into CAS and add one child of either gender to the household. Roll for his or her traits. This child is subject to the trait specific rules.
- If playing the challenge normally, you still win the challenge when your sim’s sibling ages up to young adult.
- If playing Hard Mode (Option 1), this child must reach young adulthood to win the challenge.
- If playing Hard Mode (Option 2), normal rules for this mode apply. You must have the house described above and this child must survive.
6. Your sim has fallen in love.
- If your sim is a teen: He or she has fallen in love with a runaway teen. This teen has been on their own for a while and knows how to get by. They also know that most adults don’t ask any questions and isn’t intimidated by those who might. Go into CAS and add a teen to the household (if your teen is romantically involved already, you may add that sim to the household instead). Add 1000 simoleons to household funds. This sim may take a part-time job, but cannot attend school.
- If your sim is a young adult: Your sim has fallen in love with another young adult. Go into CAS and add a young adult sim to the family OR add an existing young adult romantic interest to the household through Manage Households. Add 5000 simoleons to your funds (if this sim brings in more, subtract the excess).
- --- Rules for Hard Mode Option 2: If you have not yet had a baby, you may use this sim to procreate with. If you are playing a male sim, that means the mother of your child does not need to be moved out after having the baby.
- This sim may not be moved out after being moved in.
3. Embers from your fire blow into your shelter and catch fire. Your shelter burns to the ground. Any rooms you have built (or any walls at all, if you have not built any rooms) must be deleted, along with any items inside. Remove the resulting simoleons from the household funds. If you have not built any shelter, delete all beds on the lot instead.
- If you have built a house (1 bathroom, 1 kitchen, 1 living room, and at least 1 bedroom) the fire still damages the structure but you do not lose everything. Delete the kitchen and any one room nearest to it. Ex: If you have a kitchen that is directly touching three rooms, you only need to delete one of those other rooms. Remove the resulting simoleons from the household funds.
– Once you have rolled an outcome, you must complete it.
– Once you have chosen a variable flavor, you must stick with it. If you choose the all negative option, you may not switch to the mixed bag later.
– If you begin your challenge using one of these flavors, roll every Wednesday.
– You do not have to begin your challenge using one of these flavors. You may begin at any time in the challenge. However, once you have started, you cannot stop. You must roll once a week from the time you began using a flavor until the challenge is over.
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